Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

First turn retreat of Sorokin

Mon Jul 30, 2012 6:48 pm

In every game after Denikin assault in Zernograd, Sorokin is retreating to rural region by crossing a river but not to Salsk. By then becoming more easy target for Mamontov. When unlocked in the second turn it takes 3 days to move to Salsk while 4 days to move that region. Shouldn't be the retreat priority be a city or structure first.


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By baris30 at 2012-07-30

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le Anders
Lieutenant Colonel
Posts: 266
Joined: Sun Dec 18, 2011 9:46 pm

Mon Jul 30, 2012 8:08 pm

Logically, he should first retreat to and regroup in Salsk. But a full retreat in the face of superiour numbers/troops, towards Tsaritzyn, is faster if not going through Salsk.

DarkGarry
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Posts: 106
Joined: Mon Jan 02, 2012 9:16 pm

Tue Jul 31, 2012 4:26 am

Logicaly, on the FIRST turn formation in the close proximity to enemy should not be locked just to became sitting duck.

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Orel
Brigadier General
Posts: 442
Joined: Sun Jan 01, 2012 8:28 pm
Location: Port-Arthur

Tue Jul 31, 2012 5:23 am

That was something I found very dissapointing in the newer versions of the game. The antidote is simple:
Detach one cavalry regiment from Udovenko and send it to Maloorlovskiy.
For united Russia!

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Orel
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Posts: 442
Joined: Sun Jan 01, 2012 8:28 pm
Location: Port-Arthur

Tue Jul 31, 2012 5:24 am

DarkGarry wrote:Logicaly, on the FIRST turn formation in the close proximity to enemy should not be locked just to became sitting duck.


To me this seems reasonable.
For united Russia!

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Tue Jul 31, 2012 9:51 am

le Anders wrote:Logically, he should first retreat to and regroup in Salsk. But a full retreat in the face of superiour numbers/troops, towards Tsaritzyn, is faster if not going through Salsk.


Maybe that is the logic behind retreat priority. then it should be wad.

I think cossacks should be locked for 1-2 turns as it is giving big disadvange to Red player. 30-35K men can get isolated fast.

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le Anders
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Posts: 266
Joined: Sun Dec 18, 2011 9:46 pm

Tue Jul 31, 2012 8:52 pm

Baris wrote:I think cossacks should be locked for 1-2 turns as it is giving big disadvange to Red player. 30-35K men can get isolated fast.

That could work.

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