For your pleasure!
This patch is comprehensive, including all changes since the original release
Download the link, extract to a known location and run the patch installer.
Pat "Stonewall" Cleburne wrote:Here's a list of duplicate generals I've gotten as the southern whites with my recent grand campaign playthrough:
White generals - K. Udovenko, A.V. Korvin-Krukovski
Don generals - A.P. Fitskhelaurov, I.A. Poliakov (the ledger report called him S. Poliakov but he shows up as another I.A. Poliakov)
The recruit prisoners option doesn't work at all for the Southern Whites.
The 2nd "baltics get ready for war" event that spawns Puskar's 2nd Estonian division showed up after I had the balts declare war. He came in locked for 100 turns which I've never seen before.
The Reds finally used the Ally with Anarchists option in mid 1919. The anarchists showed up starved. Grigoriev was gone and Makhno in the middle of starving. The Huliapole and Nova Odessa depots never showed up.
The Greek forces didn't leave with the French. Nither and all the Greek forces stuck around as far as I could tell.
Other than that, the AI needs some help with buying units. The Reds are rarely if ever building anything and are sitting on 1000's of conscript points. The AI has been super passive but they only have a few thousand power in mobile units due to not buying anything. I don't know if there is anyone available to do AI work, but it desperately needs a quick fix for buying units at the least.
Here's my most recent save. You can see the results of all of the above. [ATTACH]18603[/ATTACH]
Pat "Stonewall" Cleburne wrote:Thanks for taking a look Lodi. Here's my scripts folder: [ATTACH]18625[/ATTACH]
I'm not sure about the Anarchists. The Reds allied with them the turn or two before the one I uploaded and when I looked, Grigoriev wasn't on map, and Makhno was out of supply. The two depots that usually show up didn't happen either. I usually see the alliance happen because of white encroachment on anarchist territory instead of the red alliance option. Just a backburner type of thing until we can get more data I suppose.
Another thing to look at with the Red AI is how much they're spending on airplanes and heavy warships. That can sap as much WS as you can give them. I've seen them moving lots of fleets and airfields around.
That kinda brings up another issue that bugs me. I understand why airfields have 50 movement (it takes a long time to move and setup an airfield), but I really think it messes up the AI and makes the air game completely useless. I see airfields attached to lots of AI forces slowing them down considerably. Any human player just parks their airfields in non-mobile garrisons or whatnot. The air forces have a very limited tactical impact, but can really screw up marching orders. I think just giving them supply unit speed makes Air units usable by the players and the AI.
Baris wrote:Does Red Verdun option working for reds? Before it was around 2nd turn that option was available.
Searry wrote:Dunno where I should report this but S.G Ulagai can be duplicated with the new general option.
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