hannibal128
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Green plage

Sun Aug 28, 2011 2:34 pm

I started to play RUS in 1.03a as the siberian white army in the revolution under siege and I recruited people using special ops in some provinces and after a point (about 1919) I had an uncontrollable green insurection issue. They pop up nearly everywhere out of the blue and are hard to catch even with a mutilple cavarly sweep manouver, clearing an area took months. I spent most of the later half of the game trying to beat the greens and not the reds.Am I doing something wrong or is this WAD
thanks

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Seb
Posts: 709
Joined: Tue Jul 08, 2008 11:34 am

Sun Aug 28, 2011 6:22 pm

hannibal128 wrote:I started to play RUS in 1.03a as the siberian white army in the revolution under siege and I recruited people using special ops in some provinces and after a point (about 1919) I had an uncontrollable green insurection issue. They pop up nearly everywhere out of the blue and are hard to catch even with a mutilple cavarly sweep manouver, clearing an area took months. I spent most of the later half of the game trying to beat the greens and not the reds.Am I doing something wrong or is this WAD
thanks


Do net use Spec Ops on provinces less than 50-60% loyalty. They appear if loyalty is too low
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hannibal128
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Sun Aug 28, 2011 6:41 pm

so if i use a spec ops that should increase loyalty (such as promise land) above 60% does the chance of the greens poping up disapear

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Seb
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Sun Aug 28, 2011 7:11 pm

yep :)
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Baris
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Sun Aug 28, 2011 8:13 pm

As far as I know peasants hardly revolt if less than 60% loyalty in real life :) They need some minimal percentages. No need for real examples.. ;)

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TheDoctorKing
Posts: 1664
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Location: Portland Oregon

Sun Aug 28, 2011 10:59 pm

Your other alternative is to keep good-sized garrisons in your rear areas to beat up the greens when they appear. I try to keep at least a regiment in each small town and a two or three-regiment garrison in the provincial capital, plus a division with a decent leader to run around and whack large concentrations. An engineer regiment to fix rail lines might be helpful too, at least in the provinces along the Trans-Siberian. The division should have at least a couple of cavalry regiments to help wipe units out when fleeing. If you get a whole bunch of greens all at once you might even get an NM increase, I believe. In any case, it is a good place to get your new units some easy battlefield experience before sending them up against your real enemies.

This is because it is actually pretty hard to keep loyalties over 60% in the long run, especially as the Whites when you start out with 30% or so in most of your areas.
Stewart King

"There is no substitute for victory"

Depends on how you define victory.

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