caranorn wrote:That's one point where I'd seriously disagree. The irregular region shapes seem more appropriate for AACW's scale and period. For strategic games I'd only tend towards hexes as of WWI and it's continous fronts...
I tend to agree: hexes are modernist and passe. :-).
In all seriousness, I appreciate hexes, and grew up playing on them, but tend to think they're more a convention than a necessity -- not least they generate some weird dynamics from the fact that only certain battlelines are straight.
Further, it can be all-too tempting to take a map and apply a hex grid without any thought (as to, say, where the rivers go, or whether the mountain range is along hex-spines, etc). It's a particularly egregious problem at tactical-level games, where LOS playe a role -- e,g. the Gamers' Tactical Combat System was -- to my mind -- ruined by inattention to map-details.
No real reason not to use squares in a computer game... or to put some good thought into how to arrange the areas.