Another thing that I am impressed about RuS is the different factions and different AI's associated with them. Current Grand Campaign I am playing as the Reds is seeing me loose very very badly; I am up against huge White stacks of 30k+ troops, some now (it being Jan 1921) with tank support. I fail to amass enough force to beat them in battle, and I notice that they have good generals, better than my usual 2-0-0 ones I am given, excluding Trotsky and the good ex-Czarist ones the Reds get early on.
My strategy, failing, is now to hit and run as much as I can. I cannot defend against so many numbers. Need to rethink my plan. What this post was about though, was faction AI. I faced a Green peasant revolt in Tambov, and whilst this happened the Whites were moving in on the region. It fell first assault, had nothing to combat it so then the White forces started engaging the Greens, and there must have been over 80k Green rebels - the White advance now, a few months later, seems to have been halted whilst theynow have to deal with the 'green' problem in their rear. Brill.
This game has many facets which adds such a unique gaming experience that I think, brings a breath of fresh air into the strategy game market, as well as it being the only game of its kind on the market. I felt I had to write about this, as I was certain I was facing a defeat (that I probably still am) until Whites get hit and stopped by the Greens.
Interesting.