Mon May 13, 2013 4:39 am
Supply takes several forms in Ageod games. Basically I think of supply has these three manifestations:
1. WIA and AJE/BOR where supply is city based,
2. Railroad games, ACW and RUS where rail and river lines are the focus,
3. And, ROP which is a blend.
All the game share the ability to build depots to enhance supply and supply chains. Think of the city plus the depots in the city as the pipeline. Supply can essentially travel across non-rail, non-river regions up to four regions. With rail or river, supply pretty much travels at the same rate your units do if moving via rail/river. However, each city/depot along the rail will want to fill before sending supply to the next stop. It is good to have each stop along the supply route capable of hosting at least 500 supply factors to limit bottlenecks.
Because supply is produced in cities and depots, some of the larger cities can be a hub for a chain of supply.
So long answer to say, supply moves at a pretty good clip along rail and unobstructed river lines. But to make your supply chain viable, you need cities and depots to receive supply about every four regions.