Highlandcharge wrote:I am playing 2 pbem, one as the Siberian whites and one as the reds, in my Red's game I have just been attacked by a 100,000 strong horde of Siberians, its 1919 march, is that historically correct?
Highlandcharge wrote:Does the fatal years mod address the point problems you have mentioned?
Highlandcharge wrote:How does the short campaign scenario differ from the longer one?
special operations should yield different returns for White and Reds (Whites should receive no more than 50% of what the Reds get).
- one might also consider workers rallying to arms if key cities are threatened by White forces: like in PON garrisions could automatically spawn in cities like Moscov, Pertrograd, Orel, Tula, ...). This is what historically happened. The population hated both Reds and Whites. But in the instances where the revolution was truely threatened, their choice was to side with the Reds as the smaller evil (i.e. the one that gave them at least some sort of land reform). Unlike PON these spawned garrision should be of considerable size: up to 30.000 men in the big cities.
- give the Red Army more free units by event: in particular foreign intervention should be balanced with free Red troops. (No research is needed since the appropriate units are already in the Short Campaign OOB).
- foreign intervention should only be possible if the Southern White are in a desperate situation (low NM). The leaders of the Volunteer Army wouldn't have even considered recognizing the independance of former Russian territory unless they were losing the war (historically even that wasn't enough for them to abandon their Greater Russian dreams).
Sidenote: I think Clovis has implemented very similar ideas in his mod. Another solution is of course the Short Campaign.
Narwhal wrote:I don't agree with this. White and Reds should bring exactly the same number of troops for both side.
On the other hand :
- Special Operations in Siberian White lands should yield less resources
ERISS wrote:Nope: People had some hope with Reds (until they really know them), not with Whites. Who wanted to go with Whites were the landowners, kulaks, etc, they were far less than common people.
Narwhal wrote:- There should not be mobilisation / money printing for ANY side. It "doubles" the system to get money / resources that already exist (special operation), without bringing anything. I see it as a left-over of the system used by other AGEOD games for generating ressources, but it has no point with the "special operation" system.
Narwhal wrote:That would be VERY frustrating for the Red.
Maybe reinforce the "fixed garrison" with "Red Workers", but NOT 30 000 men. I believe untrained workers would disband at the first shoots.
Narwhal wrote:I believe untrained workers would disband at the first shoots.
OneArmedMexican wrote:Not really a disagreement since the result would be the same. However your proposal would be far more difficult to implement since it would require seperate scripts for each area. Mine is something Clovis has already done in his mod.
That is the historical justification, I had in mind, too. I am not sure whether it is entirely correct. While the initial armies seem to have been volunteer based, by 1919 volunteers were few and the armies had to be filled by forced conscription.
Mobilization seems indeed a superflous. I can't agree with you on the money printing though. There is a difference between raising taxes/requisitioning supplies and the printing of money. Both systems exist in ACW, too. In particular, I like the inflation triggered by money printing.
30.000 was a random number I picked with Moscov in mind. But my idea is not that far off from reality. When Orel and Tula were threatened by White forces in 1919 the Bolsheviks received a considerable inflow of volunteers (workers, peasants and party members). A dozen Red Guards Militias spawning in these cities if they are attacked would actually be realistic.
You might have the wrong idea about the civil war armies. These weren't the trained armies of WW I. In many cases the newly pressed conscripts didn't even get taught how to fire a gun (on the Red side many didn't even receive a gun).
In consequence desertion was horrendous. Like I wrote earlier, Kolchak's army went from 100.000 to 15.000 within five months. Combat losses only made up for a small part of the missing 85.000 soldiers.
Captain wrote:The answer is obvious FY is an historical game simulation RUS is an abstract I don't know what.
Time it was fixed!
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