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Cavalryman
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Not certain I will risk it again

Fri Jan 07, 2011 6:24 pm

At the risk of being considered a cheapskate...I am not certain I will risk the investment in RUS.

The problems I still experience with World War One Gold mitigate against me buying another AGEOD game......my position being - "wait until it is in the remainer bin in two years time after necessary improvements have been made"...am I alone in holding this view?

Can anyone convince me otherwise?

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Generalisimo
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Fri Jan 07, 2011 7:05 pm

Cavalryman wrote:At the risk of being considered a cheapskate...I am not certain I will risk the investment in RUS.

The problems I still experience with World War One Gold mitigate against me buying another AGEOD game......my position being - "wait until it is in the remainer bin in two years time after necessary improvements have been made"...am I alone in holding this view?

Can anyone convince me otherwise?

WWI is made on a different engine. ;)
It's like saying you will not buy NBA2K11 because you didn't liked Mafia 2 :blink:
Yes, they are both from 2K Studios (one from 2K Sports and the other from 2K Czech), but that means that you can compare them? ;)
Really, you can't make a judgement on ROP (for example) because of what you saw in WWI or Great Invasions. None of these last two were made over the AGE engine, they were coded by an italian developer (calvinus for more refference). ;)

But, why you really didn't liked WWI?...do you really think WWI:Gold is not "good enough"? :(
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Cavalryman
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Fri Jan 07, 2011 7:11 pm

Not certain if your logic scans old chap.....if AGEOD are promoting it, perhaps there is something in my reasoning.....once bitten twice shy old boy!

While I realise I am not exactly displaying "Cavalry Spiwit (sic)" I do feel that previous failures often are an indicator of potential future outcomes....

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Generalisimo
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Fri Jan 07, 2011 7:15 pm

Cavalryman wrote:Not certain if your logic scans old chap.....if AGEOD are promoting it, perhaps there is something in my reasoning.....once bitten twice shy old boy!

It's exactly the same logic... AGEOD promotes WWI and ROP... 2K Studios promotes Mafia 2 and NBA2k11... ;)
"History is the version of past events that people have decided to agree upon."
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Carrington
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Fri Jan 07, 2011 9:04 pm

There is a bit of a problem here for the business -- not only was WWI a disaster on roll-out, (much much better now). But AACW has gotten better and better and better -- it's still well worth buying.

It's the reverse of 'planned obsolescence.'

Which is, by the way, one of the reasons for AGEOD to keep developing a tested game engine -- it's far less likely to generate the sort of teething problems we saw with WWI.

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Cavalryman
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Good point old Sport!

Fri Jan 07, 2011 11:15 pm

Carrington wrote:There is a bit of a problem here for the business -- not only was WWI a disaster on roll-out, (much much better now). But AACW has gotten better and better and better -- it's still well worth buying.

It's the reverse of 'planned obsolescence.'

Which is, by the way, one of the reasons for AGEOD to keep developing a tested game engine -- it's far less likely to generate the sort of teething problems we saw with WWI.


Now that is the sort of logic I like old Bean!...BRAVO!....I think that is the sort of information that would begin to sell me on the old RUS thingy....now where is my old copy of ACW?...let us see if the hype lives up to reality!

For Dixie and the Chicks! Tally Ho!

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jack54
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Fri Jan 07, 2011 11:29 pm

If you try a demo of any of these

AACW, Rise of Prussia, Birth of America 2, Or Nepoleon's Campaigns you will see the difference in the game system (Adaptive Game Engine hence -AGEod)

WW1 is based on a board game.

I love the AGE system, but a buddy of mine did not, so I won't try to convince you; you may be able to convince your self one way or another.

good luck and all the best!

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Carrington
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Sun Jan 09, 2011 4:30 am

Cavalryman wrote:Now that is the sort of logic I like old Bean!...BRAVO!....I think that is the sort of information that would begin to sell me on the old RUS thingy....now where is my old copy of ACW?...let us see if the hype lives up to reality!

For Dixie and the Chicks! Tally Ho!

If you want a PBEM I'm up for it, at least after AACW hits 1.16.

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Gray_Lensman
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Sun Jan 09, 2011 6:08 am

deleted

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caranorn
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Sun Jan 09, 2011 11:09 am

Gray_Lensman wrote: :thumbsup: Thank You.

I'd like AACW2 done on a scaled down hex based map... Grigsby's WITE has proven it can be done. In fact his internal combat model resembles AGEod's in many ways. Instead of irregular regional shapes... change the map regions to actually be hexagonal in shape.


That's one point where I'd seriously disagree. The irregular region shapes seem more appropriate for AACW's scale and period. For strategic games I'd only tend towards hexes as of WWI and it's continous fronts...
Marc aka Caran...

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Sun Jan 09, 2011 3:49 pm

This year marks my 50th year of playing wargames, yes I started in 1961 on Avalon Hill's D-Day. So first time poster, long time player:

I have been going through RUS, and you know what? It is pretty dang fun. If there are any bugs I haven't really found them, nor have I been looking for them, but this game is a keeper and I look forward to many hours of enjoyment. Thanks guys for all your hard work!!

John Richardson "Fraucha"
Bila Tserkva, Ukraine

vonRocko
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Sun Jan 09, 2011 3:54 pm

Wow, they sold Avalon Hill games in the Ukraine back in 1961?!!? I'm impressed. :)

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Carrington
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Sun Jan 09, 2011 4:42 pm

caranorn wrote:That's one point where I'd seriously disagree. The irregular region shapes seem more appropriate for AACW's scale and period. For strategic games I'd only tend towards hexes as of WWI and it's continous fronts...


I tend to agree: hexes are modernist and passe. :-).

In all seriousness, I appreciate hexes, and grew up playing on them, but tend to think they're more a convention than a necessity -- not least they generate some weird dynamics from the fact that only certain battlelines are straight.

Further, it can be all-too tempting to take a map and apply a hex grid without any thought (as to, say, where the rivers go, or whether the mountain range is along hex-spines, etc). It's a particularly egregious problem at tactical-level games, where LOS playe a role -- e,g. the Gamers' Tactical Combat System was -- to my mind -- ruined by inattention to map-details.

No real reason not to use squares in a computer game... or to put some good thought into how to arrange the areas.

Fraucha
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Sun Jan 09, 2011 6:54 pm

vonRocko wrote:Wow, they sold Avalon Hill games in the Ukraine back in 1961?!!? I'm impressed. :)


No, I will clear this up :bonk: I lived in California and Oregon until last year.
The only wargames the Ukrainians (Soviets) were playing back then was field stripping weapons in elementary and secondary school.

Jim717
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Mon Jan 10, 2011 1:41 am

I considered holding off a bit myself, but if you have any doubts, try the demo version. After playing it, I could hold off no longer. It is well worth the purchase price to me. The nice feature of the family of games that AGEOD has produced is that once you learn one game that uses their system, it is quite easy to jump into any of their other games. I own all of their games, and have to say that they are my most played wargames by far. RUS is the most polished of all of them as far as using all the latest features and improvements. When you consider the hours of entertainment value that they have provided me, I consider my investment as well spent.

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Carrington
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Mon Jan 10, 2011 3:40 am

Fraucha wrote:No, I will clear this up :bonk: I lived in California and Oregon until last year.
The only wargames the Ukrainians (Soviets) were playing back then was field stripping weapons in elementary and secondary school.


And chess, of course.

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Cavalryman
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Thanks Chaps

Mon Jan 10, 2011 6:49 pm

Dear Chaps,

Thank you so much for your splendid assistance on this issue. I really am jolly grateful to all of you....... taking your advice I have played the demo games...quite interesting but I think I will hold off until the compliments about the game become a little more vociferous and some of my faith is restored....I ended up paying through the nose for WW1 and I am still a tad shy of doing it again.

Adieu.....

Ramseur
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Mon Jan 10, 2011 8:23 pm

I also switch between RUS and AACW and think that both of them are brilliant and bought both after trying the demos.

I do hope there will be a detailed Wiki site one day for RUS similar to the one for AACW.

I can honestly recommend RUS to anyone who has played AAACW. I do not know about WW1 and have read negative comments but might try it one day.

tagwyn
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Mon Jan 10, 2011 9:17 pm

Dear Ramseur: I have bought WWI twice! It won't work for me in either form. I don't think AGEOD is to blame for WWI. I plan on buying RUS. t

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Pat "Stonewall" Cleburne
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Thu Jan 13, 2011 1:51 am

Gray_Lensman wrote: :thumbsup: Thank You.

I'd like AACW2 done on a scaled down hex based map... Grigsby's WITE has proven it can be done. In fact his internal combat model resembles AGEod's in many ways. Instead of irregular regional shapes... change the map regions to actually be hexagonal in shape.


AACW is the one of the only wargames I've ever played without hexes and it's my favorite. I can't really say there's a cause and effect there, but I don't see a need for change in that regard.

As for RUS, I just finished the demo and really enjoyed it. I think I'll go buy it now.

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