User avatar
Kev_uk
Colonel
Posts: 348
Joined: Wed Jan 23, 2008 10:43 pm
Location: South Wales, UK.

Its all gone green!

Wed Dec 08, 2010 7:05 pm

just playing through my first GC as the Reds since the patch release. One thing I noticed was there are a lot more Green revolts than previously, and I think they have literally stopped the advances of both Siberian and Southern White forces. I mean, whereas in version 1.00 I was facing a stacked mass of White troops, now they appear to be less stacked and uncoordinated. In my current game it is June 1920, and, with the extra manpower, WS and rubles that the Reds get, along with the working economic model (requisitions etc), I am able to churn out divisions, several at that, per turn. Now I can stack and take and hold territories.

But, there are a whole load of Green partisan units around, and literally has turned the map green...more green than white! A problem for both factions.

However, the GC plays better, a little I think.

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Wed Dec 08, 2010 7:12 pm

Kev_uk wrote:just playing through my first GC as the Reds since the patch release. One thing I noticed was there are a lot more Green revolts than previously, and I think they have literally stopped the advances of both Siberian and Southern White forces. I mean, whereas in version 1.00 I was facing a stacked mass of White troops, now they appear to be less stacked and uncoordinated. In my current game it is June 1920, and, with the extra manpower, WS and rubles that the Reds get, along with the working economic model (requisitions etc), I am able to churn out divisions, several at that, per turn. Now I can stack and take and hold territories.

But, there are a whole load of Green partisan units around, and literally has turned the map green...more green than white! A problem for both factions.

However, the GC plays better, a little I think.


Too much requisitions and conscriptions and not sufficient number of Tcheka actions maybe? ;)

Let us know :)
[LEFT]Disabled
[CENTER][LEFT]
[/LEFT]
[LEFT]SVF news: http://struggleformodding.wordpress.com/

[/LEFT]
[/CENTER]



[/LEFT]

User avatar
Kev_uk
Colonel
Posts: 348
Joined: Wed Jan 23, 2008 10:43 pm
Location: South Wales, UK.

Wed Dec 08, 2010 7:15 pm

Yes, that could well be it, but its nice seeing the Whites have to deal with this too...

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Wed Dec 08, 2010 7:19 pm

Kev_uk wrote:Yes, that could well be it, but its nice seeing the Whites have to deal with this too...


Could you send me the save, I would like to look at, for balance purpose...Thanks for the report
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
Kev_uk
Colonel
Posts: 348
Joined: Wed Jan 23, 2008 10:43 pm
Location: South Wales, UK.

Wed Dec 08, 2010 7:42 pm

Here you go. Pretty Green....
Attachments
Grand Campaign0_Kev_UK.rar
(609.05 KiB) Downloaded 234 times

User avatar
OneArmedMexican
General
Posts: 582
Joined: Wed Sep 29, 2010 4:14 pm

Wed Dec 08, 2010 8:05 pm

I like it. Those Greens really become troublesome. Please don't change that. It feels realistic. :thumbsup:

If you want to change something than give the Red some more leaders. With patch 1.01, I now have the money to recruit new troops, I just have nobody to command them). :(

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Wed Dec 08, 2010 8:54 pm

Kev_uk wrote:Here you go. Pretty Green....


Thanks.

For some reasons, both White AI have used too much requisitions and conscriptions, provoking thses huge green revolts. I'm going to fix this ASAP for the RC3. :)
[LEFT]Disabled

[CENTER][LEFT]

[/LEFT]

[LEFT]SVF news: http://struggleformodding.wordpress.com/



[/LEFT]

[/CENTER]







[/LEFT]

User avatar
James D Burns
Posts: 561
Joined: Mon Sep 25, 2006 12:28 am
Location: Salida, CA

Thu Dec 09, 2010 8:43 am

Clovis wrote:Thanks.

For some reasons, both White AI have used too much requisitions and conscriptions, provoking thses huge green revolts. I'm going to fix this ASAP for the RC3. :)


Is it possible to change loyalty shifts from going to the greens in contested regions? In other words if both the red and southern whites control cities in a region, can the loyalty shift go to the opposing side instead of to the greens?

Right now a good strategy for the reds is to pile on requisitions in regions he knows he’ll lose due to the growing surge of rebellions popping up. That creates huge green problems for the growing power about to take control of the region. It feels kind of like the reds are creating a surrogate army of greens to keep the rebels occupied.

If the loyalty shift went to the rebels instead, it would help dissuade the reds from spamming requisitions early in the campaign in those areas. If no cities in a region are enemy controlled, then of course loyalty shifts would/should go to the greens.

Jim

Return to “Revolution Under Siege”

Who is online

Users browsing this forum: No registered users and 7 guests