Pocus wrote:Baring some major bug that would affect all games, the rule is fine: each element has an associated VP cost (that can be translated with a coefficient to a NM cost). Each time an element takes one hit, it can trigger (probabilistically) a loss of VP thus a loss of NM.
So perhaps you had a serie of bad luck and that's it?
Bertram wrote:The NM loss (or gain) and the victory or loss in battle isn't completely locked one-on-one.
You loose NM due to the loss of units. You can win a battle - even when loosing more units - when forcing the enemy to retreat. Especially when the enemy has a larger army.
I think winning or losing also gives some NM, but winning (by forcing the enemy to retreat) and losing a lot of units will still cost you NM.
Not unlogical, though in some circumstances it gives strange results. But you cannot expect the engine to take in consideration all circumstances of the battle.
Oops: to slow.....
Baris wrote:Does that screenshot mean (Austria lost 9000 men while Prussia 5000) I lost 9 NM for losing more men.? If thats the case then Prussia should have lost some NM.
Bertram wrote:I agree Pocus, things are actually working ok, except for the resulting depoplulated regiments.
In my opinion there are several options:
- giving the player the option to merge the elements of a unit into one element. Instead of one unit with 5 elements of 17 men, you would get a unit with one element of 85 men. It would free the spots for replacement regular (or militia) elements.
- have the elite units be able to add regular soldiers, with a experience penalty.
- give the ability to disband regiments without NM penalty (maybe only in the own country, or on depots). Men either added to the replacement pool (this would hurt Austria though, who has plenty of men, but no money) or as replacement chits.
Option 1 seems the most historical, and simulates the influx of new (inexperienced) men into a regiment. It does need some programming (for the option itself, and to check if the elements don't overstack). It would need a rule to decide how many men you can merge (like: can you merge two elements of 80 men to a new one of 160? Or can only elements depleted to 10 or 20% of there strenght be merged?) and it would of course add a new icon.
Option 2 would make elite regiments lose elite status when new men arrive. This might be historical, but players might not like it - it reduces the learning of the units and takes control from the player.
Option 3 seems the easiest one to implement - it just needs a rule that disregards the NM and VP penalties for disbanding units in certain circumstances. It could be misused though - you could disband troops en masse at one place, to get replacements elsewhere.
Charles wrote:I checked my Duffy books on the Prussian and Austrian army and they do not list one regiment which was merged or voluntarily disbanded during the SYW. Remember that regiments in the mid 18th century were a semi-private affair with every officer from company captain on up deriving a nice profit from its operation. None would have liked being forced out of their nice plum positions.
OneArmedMexican wrote:In RoP the player is free to recruit new regiments at will (the only constraint being money, conscripts and war supplies). On the other hand, in order to get replacements you have to spend EP and prioritise with other political and military options.
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