elxaime wrote:First - we have noticed that the Russian Army as it advances from initially taking Konigsberg from the Prussians, cannot build depots along the way in neutral Polish territory. The rules state that you cannot build a depot unless you have 51 percent or more military control, but you cannot change the military control of the neutral Polish zones. As a result, unless the Russians just try and leap across to Prussian, Swedish, Austrian etc. territory (where they can build depots) they are stymied making a supply line across Poland. We understand the game tries to model difficulties the Russians possessed in supplying their armies far from home. But when we look at the subsequent year campaign scenario set-ups, e.g. 1759, we see that the starting Russian forces in those scenarios have built depots in the very Polish territories that they cannot do so in the campaign starting in 1756. What is going on here? We would like to play the campaign from 1756, but the Russian supply situation has us scratching our heads.
Second - we have had several big battles, e.g. between 150,0000 Austrians versus 100,000 Prussians, that have gone on with day after day fighting for WEEKS. We had a fight at Konigratz where in a single 15 day turn, 12 of the 15 days were a battle. This seems more like World War One. The history we have read shows a few battles that went on a couple of days, but not really beyond that. Is this the way it is supposed to be? We thought most of the battles were one to two day affairs. In our long fight both sides had retreat routes, but they just stayed in the same zone week after week whittling each other down.
Narwhal wrote:As I rarely play the Russians, I cannot help. I believe the Polish cities give supply willingly if you stop an army there, and supplies go through Polish territory, so you need a depot before and after. It is still quite difficult, I understand.
This is only possible in one case : both players are in "at all cost" ROE (the most extreme) AND the place where the battle takes place allows for only very limited frontage, which means very few units commit in the battle and both commanders suppose that they have enough troops "fresh" to carry on. I know of three places where that can happen : the Eastern Prussia moors (and probably the marshes), the Hessian forests (esp. in winter) and any mountain (but why would anyone fight there).
elxaime wrote:Thank you for the replies.
On the Russian supply issue, we understand about the Polish cities (and where they exist, Polish depots) providing supply to anyone on them. But there is a contradiction among the various campaign scenarios on where the Russians can build depots. The 1756 campaign scenario seems to severely restrict this, but then when you open up the campaigns that start from later dates you see the Russians starting with depots built in those very Polish areas that they cannot affect military control - and the Russians in those later campaigns are given military control of 100 percent in a number of "neutral" Polish areas. Right now, if you start a campaign game in 1756, you simply cannot do the things the Russians are set up as in later year campaign starts.
On the endless battle issue, the problem we had was in Konigratz, which is an objective hex. It would seem that, even if both sides are given "at all cost" ROE they would stop at some point. Units are just fighting endlessly, destroying themselves, for dozens of consecutive days of battle. If this is bound to happen in any restricted terrain area where both sides choose "at all cost" ROE then something is wrong with the model. Units don't seem to be retreating when routed, they are just being eliminated.
Narwhal wrote:It is a good point. I am more and more heading toward making a mod for ROP, and this is added to the list. This is after my mod for WiA, thoughThe one I procrastinated.
The battle model has been reviewed lately, as the battles used to be too bloody for the historical period. I have not seen the situation in Koeniggratz, but this is game breaking since whoever wins this battle will prolly lose the game. Last question : is it the Prussian that is getting defeated and defeated, and are all his retreat roads cut (for instance, the passes behind Koeniggratz being shut due to winter).
Could you post the main file of the game - I will have a look if you allow me.
lodilefty wrote:Saved games are sent thus:
http://www.ageod.net/agewiki/Send_Saved_Game
elxaime wrote:On the Russian supply issue, we understand about the Polish cities (and where they exist, Polish depots) providing supply to anyone on them. But there is a contradiction among the various campaign scenarios on where the Russians can build depots. The 1756 campaign scenario seems to severely restrict this, but then when you open up the campaigns that start from later dates you see the Russians starting with depots built in those very Polish areas that they cannot affect military control - and the Russians in those later campaigns are given military control of 100 percent in a number of "neutral" Polish areas. Right now, if you start a campaign game in 1756, you simply cannot do the things the Russians are set up as in later year campaign starts.
Thank you for looking at this. To answer your question, yes we are using 1.03a. The lengthy battle had been going on for about a month (4 game turns) of which you have two of them. Any further thoughts on this? It seems like it needs some tweaking, no?
Durk wrote:Supplies only arrive by sea if they have a city or depot in which to land. Your supply units are not replenished by sea.
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