We are playing under 1.02 beta 4.
The place is Erfurt, a wooded area. The Austrians are defending it with an infantry brigade. It consists of 2399 men (and 2 horses) and is commanded by comte de Maupeau (3-0-0). It consists of 16 elements.
They are attacked by a cavalry brigade of 2364 men (in 15 elements), commanded by Georg von Driesen (5-5-4). Von Driesen is already pretty famous on our side, in several battles his charges did tremendous damage to the enemy. He has 3 stars. His cavalry units are experienced, they have on average 4 stars (two have no stars, one has seven stars, three have 6 stars, the others are somewhere in between). There are no "hero units" though (units with absurd strengths due to a bug).
Battle consists of one round. Ranged hits give 9 hits on my side, 0 on the enemy units.
Assualt gives another 9 hits on my side and 134 on the enemy side. The enemy loses 13 infantry elements..... I can not see the remaining 3 enemy infantry elements after the battle, I suppose they are destroyed in pursuit.....
In numbers I lost 313 men, the enemy 2334.
Looking at the detailed combat report we can see that I started with 140 hearts/ 2051 cohesion, and ended with 124 / 1809. I inflicted 56/316 and suffered 14/154.
The enemy started with 142/1272 and ended with 45 /501. (inflicted and suffered is of course the reverse from mine).
The result is that I my cavalry charged an infantry force of equal strength, smashed their line, routed them and destroyed them, with minimal losses to themself. And this in wooded terrain and near a town. Though this could happen in this timeframe, it was very rare, and only happened when (or after) the infantry panicked. In the game it seems common.
I cannot look at the battle resolution routines (as far as I know) but it looks to me that
- the possibility of the charge going home is to large. If I remember correct Pocus stated somewhere that the engine checked if a charge was succesfull. It looks like it is always succesfull. If it isn't it is doing damage like it is.
- the damage to the cavalry is very low, even for a succesfull charge.
- if some chages are not succesfull, not only do they damage like they were succesfull, the cavalry also avoids damage like the charge was succesfull (an unsuccesfull charge should really hurt the cavalry).
The strange thing is that we complained at the start of the scenario about cavalry that got always wiped out - now it is the reverse. I got to say that this bunch of cavalrists is pretty experienced - maybe there is a value for their experience below which the charges are unsuccesfull, and above which they are always succesfull?
Anyway, this behaviour isnt very much 30-years war, it is more 100-years war
