User avatar
squarian
Brigadier General
Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Fort batteries

Fri Jul 30, 2010 11:14 pm

After playing ROP for some time now, I've just clicked on a fort battery element for the first time and discovered something I found very surprising - fort batteries are field arty?!

I'm away from my other AGE games, so I can't check this against AACW's equivalent units - but surely for this period fortress guns should be heavy arty? Field guns were generally either 6-12lb, with smaller pieces assigned as battalion guns. Emplaced fortress guns were, to my knowledge, generally heavier than the field 12s - 18, 24 or up.

Was this an intentional decision or an oversight?

User avatar
squarian
Brigadier General
Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Sun Aug 01, 2010 9:05 pm

And again, from a practical game-play point of view, having fort batteries sucking up field arty replacements makes it effectively impossible to refit your actual field batteries -

since the game distributes replacements randomly, and since there are dozens of fort battys scattered around the map and relatively few actual field battys, and since they're competing for the same replacements, odds are that the forts will usually get the replacement and only rarely will replcmnts go to the real field bttys.

Moreover, this makes a nonsense of the field arty replacement option - unless you want your scattered garrisons at full strength, you're better off using the EP/$ elsewhere and buy whole new field battys.

Meanwhile, in every game produces vast surpluses of hvy arty because the only elements in the whole game using these replacements are your siege guns.

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Sun Aug 01, 2010 9:08 pm

Fort batteries should be using heavy replacements IMHO. :)

User avatar
squarian
Brigadier General
Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Sun Aug 01, 2010 10:25 pm

By way of authority, here's Christopher Duffy, Fire and Stone: The Science of Fortress Warfare 1660-1860 (1975), 83:

"The 16- or 18-pounder 'culverin' was the mainstay of the artillery defense [of fortresses]. This piece consumed far less powder than the 24-pounder battering piece, yet its shot carried nearly as far and it had the power to wreck the parapets of the enemy siegeworks...The lighter pieces - 12-pounders, 8-pounders and 6-pounders - served very well on the ravelins and other detached works"

The "brummer" 12-pound fortress guns, which the Prussians originally pressed into field service on an emergency basis, were capable of being used in a field role precisely because they were Duffy's relatively mobile "lighter pieces" generally used to defend outworks. If the fortress bttys in ROP are meant to simulate these lighter pieces (in which case presumably the standard 18-pounder bastion pieces are factored into the defensive value of the fortress??) then they should be much more mobile than the models are at present - essentially no different than the "wheeled" field battys.

Baris
AGEod Guard of Honor
Posts: 1945
Joined: Fri Apr 16, 2010 9:50 pm

Mon Aug 02, 2010 1:28 am

squarian wrote:And again, from a practical game-play point of view, having fort batteries sucking up field arty replacements makes it effectively impossible to refit your actual field batteries -

since the game distributes replacements randomly, and since there are dozens of fort battys scattered around the map and relatively few actual field battys, and since they're competing for the same replacements, odds are that the forts will usually get the replacement and only rarely will replcmnts go to the real field bttys.

Moreover, this makes a nonsense of the field arty replacement option - unless you want your scattered garrisons at full strength, you're better off using the EP/$ elsewhere and buy whole new field battys.

Meanwhile, in every game produces vast surpluses of hvy arty because the only elements in the whole game using these replacements are your siege guns.


in the other thread about battle mechanics and also from other post i read but i dont remember where :) , that units targeting mostly bigger hitpoint units. reserve units such as artilery and supply wagons are targeted in rare situations.and i also experienced that, they are either captured or totaly destroyed or no harm at all. so they musnt need so much replacements. :mdr: but what you fnd interesting than if regarded as field artilery in history while it moves really slow like it has very limited use. better to have some use by being more mobile against Bertram :D

User avatar
squarian
Brigadier General
Posts: 485
Joined: Thu Aug 07, 2008 7:41 pm
Location: Pittsburgh, Pennsylvania

Mon Aug 02, 2010 3:10 am

baris30 wrote:reserve units such as artilery and supply wagons are targeted in rare situations.and i also experienced that, they are either captured or totaly destroyed or no harm at all. so they musnt need so much replacements.


True, arty and other support units rarely take combat casualties - but they are still susceptible to attrition losses, and in the game vs. Bertram I think both of us have a great number of arty bns at less than full strength.

But naturally, I'll happily take any advantage I can versus Bertram - he's beating the pants off me. :mdr:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 02, 2010 1:41 pm

I believe this is a mistake indeed. We definitively do have a distinction between heavy and medium artilleries replacements.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Return to “Rise of Prussia”

Who is online

Users browsing this forum: No registered users and 10 guests