Offensive fire and Defensive fire are easy - higher is better. It is how hard you hit something.
Initiative is who shoots first, range: at what range you can start shooting.
Rate is clear: how often you can shoot in a round.
Protection is how good you dodge the bullets.
Discipline is a bit unclear - higher is better, and means more staying power. It is unclear how this works together with cohesion though.
Assault is how much damage you do with an assault. Higher is better... Unclear is why most (Pruissian) units have one value, but the carabiniers have two (15/15).
Ranged damage is the strength points/cohesion points damage each hit does. Same goes for Assault damage, but then for assaults (duh).
Ok. mostly clear. Now for some questions.
The Corps du Garde, Cuirassiers and Dragoons have a an offensive fire and defensive fire of 2, a range of 1 and a rate of 0. Does this mean they dont fire? Not unlogical (they might go for assaults with the sword), but why a offensive and defensive fire value then? They also have a ranged damage of 0/0. This also means that they do no damage even if they would be able to generate hits at range - consistent with a rate of 0, but not with the offensive and defensive values?
The Mounted Jager have an offensive and defensive value of 4, a range of 2 and a rate of 3... ok, so they do fire ranged weapons. Their ranged damage is 1/9 - that seems consistent to me.
Then the Carabiniers. They use carabines I would think. Their offensive fire damage is 4, defensive is 2. Range is 2, rate is 3. But their ranged damage is 0/0 . If I understand it this means they do ranged damage, but the damage that they do for each hit is always 0?
The same goes for the Hussars. Different values, but offensive and defensive fire, a rate and a range, but 0/0 ranged damage.
Do I misunderstand the system? Are the 0 values a 0,5 rounded down? Or are these units supposed to be unable to do ranged damage?
