Moogel
Private
Posts: 22
Joined: Thu Mar 20, 2008 7:26 am

Problems ! Questions ?

Wed Mar 24, 2010 4:59 am

Firstly i want to know want is keeping 20k men from storming Braunschweig ? Austria moved troops to capture it from the north (sweden) and south. I managed to get the swedish troops but austrian southern force managed to storm the city before my column got there. Now it has taken three turns and my force is needed in the next city. I have Keiths army on assault posture from turn he got there and defeated the small austrian force there. I added a picture about this(pic1).
Picture leads to more philosophical question, how many holes can a wall that doesn't exist contain? Luckily for us during 1700s Scottish philosopher
James Keith studied this problem and found out that at least three and maybe more.... :wacko:

Secondly, when you start the main campaign there is columns in Elbe army that cant put back to army chain of command if taken out of it. This is because those columns have commanding officer forming a brigade. Now it you open that brigade you can assign that column to different army, but does that column behave differently (meaning fight more poorly) when those units are in opened in the force ?

Thank you.
EDIT : Changed the pic to a better one
Attachments
pic2.jpg

User avatar
caranorn
Posts: 1365
Joined: Thu Aug 10, 2006 10:20 pm
Location: Luxembourg

Wed Mar 24, 2010 6:51 am

No idea where Keith can't storm Braunschweig...

Now to the column leaders who are also directly in command of brigades. There is one work around for this problem. If you have another 2- or 3-star leader in the same region who is not a brigade commander and has lower rank/seniority than the one you wish to assign to command of both a column and brigade. For a column with the lower ranked one and move the other into that column, he will immediately assume command...

There is of course a disadvantage to having a column commander also in direct command of a brigade. That brigade while in combat will only receive the column commander bonus, but not the brigade commander bonus (iirc, could also be the reverse). On the other hand disbanding the brigade and leaving its components independent will probably cost you more command points. There might be a few other negative effects as well...

So, if you have spare leaders to form brigades, go ahead and disband your column leader's brigade and turn it over to someone else, otherwise keep the brigade intact and be careful not to remove your column commander from his force...
Marc aka Caran...

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Mar 24, 2010 11:44 am

Can't answer your question with just a screen shot. :confused:

What version are you playing?
Does Kieth have supply?
What messages are you getting?
Is Keith's cohesion low so he aborts the assault?

Please send zipped save game to support@ageod
Be sure to reference this forum posting in the email
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]
[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]

[CENTER]Rules for new members[/CENTER]
[CENTER]Forum Rules[/CENTER]

[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Grouchy
Private
Posts: 20
Joined: Thu Apr 26, 2007 7:26 pm

Wed Mar 24, 2010 1:10 pm

Moogel wrote:I have Keiths army on assault posture from turn he got there and defeated the small austrian force there. I added a picture about this(pic1).


The screenshots shows he is not on assault posture.
My guess is that after the movement and fighting over there his cohesion went too low and so he changed his posture.
A cavalry general should be a master of practical science, know the value of seconds, despise life and not trust to chance.

Moogel
Private
Posts: 22
Joined: Thu Mar 20, 2008 7:26 am

Wed Mar 24, 2010 2:53 pm

I can assure you that Keith has been in assault posture for at least two turns :)

Sorry that I forgot to check that i had Elbe army (Keith) selected in the screenshot. I have updated it now so it shows Elbe army. Im playing 1.01i and Keith has supply and cohesion. And only message i get is about new breach i have gotten to that invisible barrier :blink:

I have sent the email, hopefully it is ok that i didnt include those backup folders

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Mar 24, 2010 4:04 pm

Moogel wrote:I can assure you that Keith has been in assault posture for at least two turns :)

Sorry that I forgot to check that i had Elbe army (Keith) selected in the screenshot. I have updated it now so it shows Elbe army. Im playing 1.01i and Keith has supply and cohesion. And only message i get is about new breach i have gotten to that invisible barrier :blink:

I have sent the email, hopefully it is ok that i didnt include those backup folders


Thank you for the saved game :thumbsup:

I was able to assault, but there is a bug:

Assault worked OK if:
  • Keith is not commanding an Army [removed his Army status]
    -or-
  • A separated Brigade assaults
    -or-
  • The Reserve Supply is combined into Keith's Army


{Same bug still in 1.02 beta only}
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Wed Mar 24, 2010 4:16 pm

Isn't it the case that the army won't assault because there are other friendly forces in the same region, the reserve supply stack. So WAD and not bug?

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Mar 24, 2010 4:19 pm

Ebbingford wrote:Isn't it the case that the army won't assault because there are other friendly forces in the same region, the reserve supply stack. So WAD and not bug?


Could be, but I get really confused about the Army Assault/Attack limit. :confused:

My last understanding was "no, if another Corps is in region" :blink:
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Wed Mar 24, 2010 4:32 pm

lodilefty wrote:Could be, but I get really confused about the Army Assault/Attack limit. :confused:

My last understanding was "no, if another Corps is in region" :blink:


..and I'm wrongagain :( :o

Confirmed rule:
Army stack cannot initiate combat [Assault or Attack] if there are ANY other friendly units in the region.[includes support types]

So this is not bug. WAD.
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Wed Mar 24, 2010 4:49 pm

lodilefty wrote:..and I'm wrongagain :( :o

Confirmed rule:
Army stack cannot initiate combat [Assault or Attack] if there are ANY other friendly units in the region.[includes support types]

So this is not bug. WAD.


I guess if its still WAD is because Pocus hasn't get hold of it and fixed it ... ;)
Because IMHO its clearly not the intended effect of the rule (that Army stacks work as the reserve of their corps).
That a bunch of merchandise lying around is enough for an lone Army to not to initiate combat its not right at all i think! :blink:
IMHO the rule is Ok for Corps, but certainly not for non combat stacks or even for combat stacks that are not the army corps. For example a alone cavalry regiment used for scouting will not let an Army stack initiate combat :bonk:
Cheers

Moogel
Private
Posts: 22
Joined: Thu Mar 20, 2008 7:26 am

Wed Mar 24, 2010 6:46 pm

Thank you lodilefty and the rest of you guys. And also caranorn for answering for the second point.
So it seems the cunning Austrians left crates of booze laying around and my army is too "occupied" to assault...

Ill go back few turns and go on from there

EDIT : on the sidenote i managed to lose outliner twice again when i last played. I was forming and changing army command and noticed it gone. I can try to find out how to make it vanish, if you find it important.

Moogel
Private
Posts: 22
Joined: Thu Mar 20, 2008 7:26 am

Thu Mar 25, 2010 4:05 pm

What kind of losses do you find acceptable ? In my Prussian campaign losses are 100k on my side and 156k on the austrian side. Plus 140k austrian pows. Its turn 29 and im beginning to think that im too aggressive. I had whole column disappear because for continued fighting against Daun's 70k men. Im going to run out of men next year i fear :(

EDIT : I had a second ctd with my game, I already sent first one's save game files and main log. Second one happened on the same turn ( i tend to go back turns to try different things), you want main log from that too ?

User avatar
JacquesDeLalaing
Colonel
Posts: 344
Joined: Tue Mar 09, 2010 11:05 pm
Location: Vienna (Austria)

Fri Mar 26, 2010 9:19 pm

lodilefty wrote:..and I'm wrongagain :( :o

Confirmed rule:
Army stack cannot initiate combat [Assault or Attack] if there are ANY other friendly units in the region.[includes support types]

So this is not bug. WAD.


You should have this in the manual! It didn't even know that this is the case with non-support-units!! It's quite important! :mdr:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Mar 27, 2010 11:13 am

We just can't drown people with details in the manual. This is a protection mechanism so that the army HQ is never in difficulty except in the most dire situations.

If we get started about this kind of rules, then it will end with spreadsheets listing the average frontage used for each unit, depending of terrain and weather (and posture) in the manual, and here we are in the 'strategy guide' realm :)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
JacquesDeLalaing
Colonel
Posts: 344
Joined: Tue Mar 09, 2010 11:05 pm
Location: Vienna (Austria)

Sat Mar 27, 2010 12:08 pm

May I preorder my "RoP: ultimate commander"-strategy guide then? Maybe we should have a "RoP: basics" first? ;)

Now, honestly, if you build a strong army-stack (on "offensive") and have it synch-move (or positioned in the same region) with a weak ("defensive") corps, you won't initiate a combat against an enemy stack on "defensive"?

PS. I would love to have this spreadsheet in the appendix ;) . There are not tooooo many types of regions: clear, wooded, forest, (hills?), wooded hills, marsh, moors, major and minor river crossing (with/without bridge), city, fortification. There is no need to provide us with the exact amount of frontage points consumed by each type of element (you get a feeling for this) -the amount of available frontage-points for each type of terrain and weather/ attacker-defender would be cool enough. :thumbsup:

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Sat Mar 27, 2010 12:27 pm

JacquesDeLalaing wrote:<snip>

Now, honestly, if you build a strong army-stack (on "offensive") and have it synch-move (or positioned in the same region) with a weak ("defensive") corps, you won't initiate a combat against an enemy stack on "defensive"?

<snip>


correct. WAD
build strong Corps, use Army as a reserve [as it will March to the Guns]
Always ask yourself: "Am I part of the Solution?" If you aren't, then you are part of the Problem!
[CENTER][/CENTER]

[CENTER]Visit AGEWiki - your increasingly comprehensive source for information about AGE games[/CENTER]



[CENTER]Rules for new members[/CENTER]

[CENTER]Forum Rules[/CENTER]



[CENTER]Help desk: support@slitherine.co.uk[/CENTER]

User avatar
dooya
Posts: 1311
Joined: Wed Nov 07, 2007 9:12 am
Location: Always near to Vicky Pollard.
Contact: Website

Sat Mar 27, 2010 12:42 pm

JacquesDeLalaing wrote:May I preorder my "RoP: ultimate commander"-strategy guide then? Maybe we should have a "RoP: basics" first? ;)

Now, honestly, if you build a strong army-stack (on "offensive") and have it synch-move (or positioned in the same region) with a weak ("defensive") corps, you won't initiate a combat against an enemy stack on "defensive"?

PS. I would love to have this spreadsheet in the appendix ;) . There are not tooooo many types of regions: clear, wooded, forest, (hills?), wooded hills, marsh, moors, major and minor river crossing (with/without bridge), city, fortification. There is no need to provide us with the exact amount of frontage points consumed by each type of element (you get a feeling for this) -the amount of available frontage-points for each type of terrain and weather/ attacker-defender would be cool enough. :thumbsup:
How about starting a Rise of Prussia Wiki which includes all the facts you collected so far? :w00t:
No quote - No bullshit!

Return to “Rise of Prussia”

Who is online

Users browsing this forum: No registered users and 1 guest