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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Public beta-patch 1.01e discussions

Tue Mar 09, 2010 3:46 pm

Dear players,

Here is the first public beta-patch for Rise of Prussia.

Don't be surprised if it comes so fast, according to many players having bought the game so far, the game is very polished. :)
The truth is that the big setup file you get when you buy a game online has to be provided to the download services quite some days before the actual release date, so this gave us some time to continue improving the game.

That being said, don't be surprised either if you see often new patches for Rise of Prussia. It has always been the usage at AGEOD to continue working on the content of the game. You can expect bug fixes, sure, but also AI improvements, interface tweaks, changes in game balance and orders of battles. This is the normal life of most games nowadays.

So without further delay, here it is:
http://ageoddl.telechargement.fr/latest/ROP_BetaPatch.zip

When the patch will be fully approved, we will provide you with a link to the official patch. Please note that beta-patch can still have some rare errors and glitches. If you are unsure you want to be confronted with potential problems, please only use the latest official patch (so far no officially approved patch has been released).


You can also check this thread:
http://www.ageod-forum.com/showthread.php?p=170698

The readme is included when you install the patch. Here it is:
================================================== ========================
Rise of Prussia public beta-patch 1.01e
March, 08th 2010

================================================== ========================

The patch is a comprehensive patch, meaning it can be applied directly over your initial game installation setup version.


All saved games will be erased by the patch, as this version is not compatible with previously started games.
OOB
Changed Russian depot line in 1758, 1759 and 1760 and adapted supply assets accordingly.


Database
Changed Highlanders replacement type (to Light Infantry)
Thaddeus Kingsley is now William Kingsley
Changed uniforms for Royal Horse Guards
Added some British uniforms.
Corrected an erroneous Austrian leader portrait.
Interface
The battle report now displays the actual values of leaders, not the database ones.
Filter #4 now displays Nations in a gradient of colors (i.e Hanover, Hesse, etc.) and no more the loyalty of the population to each coalition (nb: filter #4 is now entirely moddable, see AGE Wiki).
Mountain passes now get a visual warning if they will be soon blocked by snow.
================================================== ========================
Rise of Prussia Update 1.01
March, 02th 2010

================================================== ========================

Events
Ferdinand to Brunswick MC event fixed.
Russian Fleet Winter Quarters improved.
Apraxin Arrested: general rewrite to achieve design intent
Zweibruken promoted fixed to remove the 'at start' duplicate present with French Army
Russian fleet blockade messages fixed
Winter Quarters added for Swedish fleet near Straslund [events added to Russian Fleet events file]
Events added to show Eastern Prussia as Russian [subfaction commands] once captured.
Events to replace Depot at Memel and Koenigsburg only upon turn of AUS capture. Also some boost to Loyalty once captured to help supply.
Nouvelle France becomes subfaction of GBR upon capture of Quebec event
Corrected tooltips for French and Russian wages events
Corrected Montreal Surrenders event
Elizabeth Dies and subsequent Russian events event sequence in DB reversed to prevent multiple events all occurring same turn.
Treaty of Hamburg event fixed
Added missing Russian force pool
Fixed Würtemberg removal event
AI promotion of 1* leaders
OOB
Updated force pools with historical extra units for PRU and AUS in 1759
Updated all scenarios with new events

Historical Options
Brigade purchase options improved.
Russian leader options fixed: were referencing FRA event, so EP spent but no leader appeared
All leader options modified to protect against running out of leaders [EP spent but no leader created]
FRA and RUS leader option messages fixed
Database
Soltikov 2 star leader model had 3 star symbol
Added new unit (Supply Reserve, an immobile fortress supply unit). Updated Models and Units accordingly (+ few fixes)
Map
Fixed wrong mountain passes links and terrains
Interface
Replacements pages now support more than 2 pages
Map no longer focus to the previous spot when hosting begins
Interface shows in real time what is spent when building units.
Replay display glitch fixed when choosing a display file.
Modding
Dynamic graphics for regions are now supported (see AGEOD modding forum).
EvalWeather command added.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Tue Mar 09, 2010 8:43 pm

Psst!... Pocus!... we are already in 2010! :neener: :D

edit Pocus: oops :)

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Ebbingford
Posts: 6162
Joined: Sun Oct 14, 2007 5:22 pm
Location: England

Tue Mar 09, 2010 10:09 pm

Playing with this, 1.01e, Prussian looooong campaign.
I have just had the Saxons in Pirna camp surrender at the end of turn 2 processing, I gained nm and vp and took 29,000 prisoners. I haven't seen any "Capitulation of Saxony " event messages or had any of the associated troop arrivals or replacements. I have never seen this event not fire before, even when the troops in Pirna camp have surrendered like this.

Edit. Ignore this post, the event fired 3 turns after the Saxon army had surrendered, I waited 2 before posting...... Didn't wait long enough :D

User avatar
lodilefty
Posts: 7616
Joined: Sat Aug 11, 2007 3:27 pm
Location: Finger Lakes, NY GMT -5 US Eastern

Tue Mar 09, 2010 10:36 pm

Ebbingford wrote:Playing with this, 1.01e, Prussian looooong campaign.
I have just had the Saxons in Pirna camp surrender at the end of turn 2 processing, I gained nm and vp and took 29,000 prisoners. I haven't seen any "Capitulation of Saxony " event messages or had any of the associated troop arrivals or replacements. I have never seen this event not fire before, even when the troops in Pirna camp have surrendered like this.

Edit. Ignore this post, the event fired 3 turns after the Saxon army had surrendered, I waited 2 before posting...... Didn't wait long enough :D


yes. There is a probability check in the 'main event' :D
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Rafiki
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Location: Oslo, Norway

Wed Mar 10, 2010 12:02 am

Questions about patch combatability for RoP downloaded from Steam moved here: http://www.ageod-forum.com/showthread.php?t=16829
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Hohenlohe
Posts: 588
Joined: Sun Feb 19, 2006 4:24 pm
Location: Munich

Thu Mar 11, 2010 12:29 am

Dear Rafiki, have you any information about the future official Patch 1.101e and at which time we can await it?
I am preparing a RoP-AAR at the german SI-Games-Forum and I am in need of the Patch to start the AAR because there will be some necessary changes coming along with the Patch that will improve gameplay.
I hope the Patch will come this week. :thumbsup:

greetings

Hohenlohe, a fan of Frederic the Great... :coeurs:
R.I.P. Henry D.

In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Thu Mar 11, 2010 9:11 am

Yes, we shall have a patch very soon, in time for you to get it working for your AAR :coeurs:
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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Mar 11, 2010 9:32 am

Right now you can safely use the public beta patch, which is very stable. In any case the next beta patch will not change the database drastically, so you'll be able to continue playing with it.

As for the first official patch, it won't be published before 2 weeks at least.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Dunhill_BKK
Sergeant
Posts: 86
Joined: Fri Jun 23, 2006 11:55 pm

Fri Mar 12, 2010 9:08 pm

Can we have a better "placeholder" leader face, or at least one with eyes, nose and mouth? The featureless one in the game now makes it look unfinished.

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