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Clovis
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Mon Nov 01, 2010 12:33 am

Baris wrote:Then we are in agreement ;) . But I have some mix feelings about the ai desperate continuing of sieging. :indien: :grr: :bonk: :) some good are some bad.If it benefits other games it will be excellent.

yes, lowering interest is the word. Sometimes cohesion can be problem. I play with high bonus LOS settings for ai. Even with high bonus LOS Russian cossacks marched to prag then decided to support siege in Stettin without resting.
I try to send AI logs in some situations, thanks


Cossacks going to Prag are related to 2 causes:

- first, there's only an AI for Russia, France, Austria, HRE and Sweden in ROP. The good news is AGE engine will eventually improve rather soon on this point, with Pride of Nations, by allowing mre than 2 AIs in a game. If retroftted in ROP, one AI by nation will be created, each with its proper aera of operations.

- secondly,cossacks and generally irregular units have in AGE engine for some unknow reason a dedication for roaming over the whole map, endlessly. I mitigated this in SVF by giving partisans very low movement level ( which moreover is at this scale much more historical, as irregular units are generally tactically mobile but strategically stationary). But Cossacks aren't units to be grounded ;) and this resorts not of events but of tweaking by Pocus of the recon and raid AI order...
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Baris
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Mon Nov 01, 2010 1:02 am

That is excellent news :thumbsup:
Both ROP and RUS game can benefit from it. By nature these are PBEM games but with the good ai they will be more valuable. Area of operations is really necessary for ROP and I think it will be necessary for RUS too. When properly implemented it will be more joy to play against AI apart from PBEM. Current system is also somehow working adequately but it will be better with nation AI.
Cossacks generally more self-depended :) They dont die from attrition or lack of supply easily. They figure out somehow.

Baris
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Mon Nov 01, 2010 2:47 pm

Austrian army and 1 corps including, sieging Stettin in some time, After lack of supply Austrians decided to get supply from Stralsund but it looks too late. I hope I send the correct files and in correct time . :)
Stettin looks as death trap for AI, once same commander siege Bremen and lost the troops. Russians still in könisberg moving between depots.

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Clovis
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Mon Nov 01, 2010 3:04 pm

Baris wrote:Austrian army and 1 corps including, sieging Stettin in some time, After lack of supply Austrians decided to get supply from Stralsund but it looks too late. I hope I send the correct files and in correct time . :)
Stettin looks as death trap for AI, once same commander siege Bremen and lost the troops. Russians still in könisberg moving between depots.

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WAD :D AI will not always leave siege during winter, and indeed sometimes it will a bit late. But the contrary would be as much poor solution, as one more turn is sometimes just what is needed to capture an objective. What I want to know is how often AI is weakened by such a blunder to adjust the probabilities to leave or to keep sieges during winter...From what I've seen in the log file, AI is doing rather well elsewhere. And for Russians, I'm waiting for the next patch to assess supply problem and needed solutions if trouble is remaining.
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Baris
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Mon Nov 01, 2010 3:19 pm

NO! :w00t: :wacko: organization(CP) and supply of troops generally are just fine. In other and in many examples in mainland when AI was out of supply while sieging, another force with supply wagon comes just in time. But this example is different. When Austrian force started to march Stettin I was mostly sure they will got out of supply because of the distance of places in case of out of supply.. In other siege of Stettin AI was able to retreat without losing troops but it is risky to siege Stettin like Kolberg , Bremen vs.. Reason is the distance. Even correct desicions made it is very risky to siege those for the ai.

When Supply problem is solved Russians will be better I believe from observation.

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Clovis
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Mon Nov 01, 2010 3:35 pm

Baris wrote:NO! :w00t: :wacko: organization(CP) and supply of troops generally are just fine. In other and in many examples in mainland when AI was out of supply while sieging, another force with supply wagon comes just in time. But this example is different. When Austrian force started to march Stettin I was mostly sure they will got out of supply because of the distance of places in case of out of supply.. In other siege of Stettin AI was able to retreat without losing troops but it is risky to siege Stettin like Kolberg , Bremen vs.. Reason is the distance. Even correct desicions made it is very risky to siege those for the ai.

When Supply problem is solved Russians will be better I believe from observation.


Stettin trouble is another issue of the lack of several AIs for each Faction of the Austrian coalition. There's one global AI, so if Stettin becomes a relevant objective to attract Russian army, any other faction will consider Stettin as an important objective. So If Swedish or Austrian troops are sufficiently close to Stettin, let's say Glogau for example, they will possibly march North. Nothing I can do to allievate this for now. But you're playing by offering minimal opposition to AI movements and I suspect in a serious game, Austrian will be more rarely so close. And maybe when Russians will come more often to Stettin, Austrian armies will go elsewhere..

In any case, thanks again for the reports. From what I may examine, the AI is in rather good shape now ans should offer against Prussian player some worthy opposition. Certainly not so high to win against human player, but at last forcing player to think more deeply to win...Let's hope ;)
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Fri Nov 05, 2010 12:51 am

May 1758 turn, planned Austrian AI moves: can be pointed out the Russian move toward Glogau , synchronized with one of the 2 Austrian offensives, whereas another part of the Austrian forces are assaulting Saxony... :coeurs:

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Baris
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Russians doesn't stay at home!

Fri Nov 05, 2010 1:23 am

Well Done :thumbsup:
Glogau is much better place then any place they can march :)
Did you make more tweaks? and the other Russian army on the way?
Is the supply problem solved? questions :w00t:
Austrian forces are concentrated and strong, it looks very good, thanks for your efforts.

Note: What is the song about?

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Clovis
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Fri Nov 05, 2010 8:35 am

Baris wrote:Well Done :thumbsup:
Glogau is much better place then any place they can march :)
Did you make more tweaks? and the other Russian army on the way?
Is the supply problem solved? questions :w00t:
Austrian forces are concentrated and strong, it looks very good, thanks for your efforts.

Note: What is the song about?
That's not to say Russians will always march to Silesia ;) , They just vary in choices, as I wanted to enhance replayability.

For now, there is just this army with 3 or 5 corps. Russian supply is about 50 %. We'll see soon what Russians will finally do...
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Clovis
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Fri Nov 05, 2010 11:41 am

June 1758

Take a look to the Russian Army supply when it reaches Silesia :thumbsup:
Then examine the secondary Russian move toward Frankfurt :cool:

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Baris
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Fri Nov 05, 2010 7:49 pm

Russians now seems to be threat. Some Russians commanders can have low strategic ratings so they can be locked sometimes which effecting movement rates as like organization levels. It is better to give +1 bonus to AI activation roll in any game. All is left is patch solving depot problems and supply problems. Thanks on my behalf.

Baris
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Mon Nov 29, 2010 3:35 pm

I have finished a game with Prussians against AUS AI. with +2 fog war bonus but with no activation roll bonus for AI :w00t: (just to test :) ) I was able to beat the game at turn 96.

My observations about the game is:
When I fortified around Minden and Hannover Behind the river, French under some Russian commanders(but not troops) attacked repeatedly Minden. When they were not successfull French march north to Bremen and sometimes to Stade. They lay a siege for some turns and my small garrison was sufficient to repel attacks. This repeated many times. Sometimes Kasel was a target but without my movements of troops to the region 1 or 2 corps of French couldn't breach the walls of fortress. In the meantime Freederick was marching south to Prag and Wien conquering forts with rather small force of 20000-30000 men with artilery. French didnt make any maneuver from south of Kasel. But attacks to Minden and Hannover created some epic battles. I saw 3-4 battles that resulted 15000 men loss from single side in single battle.. I think 8 NM loss is the limit.

On the other hand Russian main force was still in könisberg.

İn quick conclusion It looks like defending strategic towns can be a problem for AI. Other than that French movements are very predictable,(They started moving more creatively when my defensive line fall back from Hannover on purpose). and Russians movement has some problems. But it was an enjoyable game.


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hgilmer
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Tue Nov 30, 2010 12:41 am

What was your strategy for the Prussians?

darzininkas
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Tue Nov 30, 2010 11:52 am

Clovis wrote:June 1758

Take a look to the Russian Army supply when it reaches Silesia :thumbsup:
Then examine the secondary Russian move toward Frankfurt :cool:



And with which patch do you playing? :w00t:

Baris
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Tue Nov 30, 2010 7:26 pm

hgilmer wrote:What was your strategy for the Prussians?


I didnt have that much strategy but, I pulled Dona to Dresden and formed an army with a single corps helping in case of any attack. Also Dona was responsible for protecting Berlin in case cossacks or some Swedish troops try to march. He retires after a while. Frederick marched to Prag and Schwerin was protecting east Prussian lands.Ferdinand sent to Hannover to form defensive line behind the river in Minden. Around Prag and east, I try to concentrate troops and attack or block Daun's movements path as soon as possible. With experince and NM gained from battles Prussian get stronger as the game progress.

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Clovis
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Tue Nov 30, 2010 7:34 pm

Baris wrote:I didnt have that much strategy but, I pulled Dona to Dresden and formed an army with a single corps helping in case of any attack. Also Dona was responsible for protecting Berlin in case cossacks or some Swedish troops try to march. He retires after a while. Frederick marched to Prag and Schwerin was protecting east Prussian lands.Ferdinand sent to Hannover to form defensive line behind the river in Minden. Around Prag and east, I try to concentrate troops and attack or block Daun's movements path as soon as possible. With experince and NM gained from battles Prussian get stronger as the game progress.


Without initiative bonus, I suspect AI to be under pressure, especially for Russians. When I will have time whatever, I will do anew AI version, as RUS AI is yet far more superior to what I've done in ROP.
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tagwyn
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Tue Nov 30, 2010 7:49 pm

Sounds like our game is a POS! Comments? t

Baris
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Tue Nov 30, 2010 8:00 pm

Clovis wrote:Without initiative bonus, I suspect AI to be under pressure, especially for Russians. When I will have time whatever, I will do anew AI version, as RUS AI is yet far more superior to what I've done in ROP.


I also think the same ,initiative bonus is necessary.I reliased after a while but didnt want to start a new game again. because in my previous games Russians were better. Also I think it is better to increase FOW bonus for AI. In my game Daun decided to get Prag back but when he get near to Prag He saw Keith Corps and decided to move back. (keith was in Prag for 10 turns)İt can also help French to have high LOS.

Rus has AI for each faction,and it is big plus, I will start a new campaign and test each faction ASAP,it has great potential. Different AI to each faction will benefit ROP also. Thanks for your work.

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