Generalisimo wrote:I always try to target enemy armies... ALWAYS.
I will even loose strategic cities to gain some time and then be able to "trap" some enemy armies inside when I come back to retake them.![]()
Carnium wrote:This is good against a human opponend, but for the AI it is better to go after strategic objectives as the AI simply has too many stacks to target them all if you are playing as Prussia.
squarian wrote:IMO, this issue is very closely related to the question of besieged forces surrendering quickly in another thread.
caranorn wrote:So far I think fortresses are working nicely in RoP.
you can't really sustain a siege if the enemy risks attacking into your rear, separating you from your supply source
squarian wrote:IMO, this issue is very closely related to the question of besieged forces surrendering quickly in another thread.
My understanding is that 18th cent strategy revolved around maneuver and the taking of fortified towns by systematic siege because the defensive technology of the Vauban-style fortress was superior to any available offensive technology.
If in the game fortresses are as formidable as they were in real life, players will naturally gravitate toward the same strategy solutions as the actual commanders - the weaker force will refuse battle by withdrawing into or behind a line of fortresses.
Occasionally, as in a few cases in real life, a commander will succeed in out-manuevering his opponent and forcing a battle despite the enemy's fortress-screen.
Typically though, as in real life, a commander seeking to destroy the enemy field force will be forced to dismantle the fortress-screen by systematic siege before he can advance against the enemy field force.
The reason 18th century warfare was dominated by siege-craft wasn't because the commanders didn't appreciate the value of seeking to destroy the enemy's field forces - it was because they didn't have a choice, given the relative advantage of the defensive over the offensive.
If the game makes fortresses much weaker than they were in real life, the players will be freed from this reality of 18th c. warfare, seeking decisive combat will happen far more frequently than it should, and the game will seem much more like a 19th c. simulation than the Age of Frederick.
If fortresses in game resemble their real-life role, then mjw's original question will largely be settled by the same considerations which dictated actual 18th c. operations - players will usually have to target the cities before they can target the armies.
squarian wrote:I'm glad to hear it - I've been through one campaign so far, mostly under 1.01e, and I admit I saw a few worryingly quick sieges. Sounds like you've seen a much more normal pattern of fortresses holding out while the parallels are dug, batteries emplaced and breaches opened - as it should be.
Generalisimo wrote:I really do not understand how this contradicts what I have said.![]()
Generalisimo wrote:There are a lot of factors that are involved during a siege (siege equipment, cohesion, NM, etc).
If you bring your siege equipment in full force, and the enemy is not prepared to defend himself from that... they will probably loose, and quite quickly.
The thing is, if both sides do their part... you can be sure that sieges will not be quick nor easy.![]()
squarian wrote:I don't believe it does - or was intended to.
My point is just that in a way, the question is moot - if the game represents 18th c. warfare well, the question of targeting armies vs. fortresses should be settled for you: the fortress will be necessary to get at the army.
caranorn wrote:... Another army of mine spent much of the season besieging Münster and Lippstadt, the later is likely to fall before Winter (2 breaches, at the first opportunity I will storm), ...
WhoCares wrote:You can already give the order to storm if you need just one more breach. The check for the next breach is done at the begining of the turn and if successful, your troops will storm the fortress that very same turn. And no need to hesitate, Athena does the same
Except if there is a relieve force underway that you might want to meet with a defensive stance...
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