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HerrDan
Posts: 1524
Joined: Mon Mar 24, 2014 8:14 am
Location: Königsberg

I need help urgently!

Thu Jun 26, 2014 3:35 am

I need help here, all of a sudden the colonies in f8 disapeared and I lost soi everywhere, now everywhere gives me -10 soi, all of this started when the british invaded Windhoek that was strangely considered "non-national" territory instead of colony (but this I understand as I sent many immigrants there), and then it became british "non-national" territory giving them 101% of colonial penetration out of nowhere!!! It didn't change after I retook it from the british, it was still displayed as britisn "non-national" territory with 101% colonial penetration, this pattern seems to repeat in other places as well, but the gravest thing is the F8 colonies and etc disapearing completelly.

[ATTACH]28956[/ATTACH]

[ATTACH]28957[/ATTACH]

And now Shandong (Qingdao) is considered NATIONAL territory instead of "Non-National" and the british gor 101% penetration there as well and the russians I don't even know why (maybe because they have invaded this territory in their war with china earlier in the game).
I'm really desperate here, I was enjoying so much my game and writing my AAR, but this really pissed me off and I can't play until I manage to solve it...
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2014-06-25 23_23_59-Greenshot.jpg
2014-06-25 23_18_10-Greenshot.jpg
"Das Glück hilft dem Kühnen."

German Empire PON 1880 AAR:http://www.ageod-forum.com/showthread.php?35152-German-Empire-not-quite-an-AAR

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Jun 26, 2014 8:18 am

Whatever the bug, then you'll have to restore loyalties, col. penetration and such with a scripted event. I can't help in details here because of lack of time, but there are some serious PON modders out there :)
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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HerrDan
Posts: 1524
Joined: Mon Mar 24, 2014 8:14 am
Location: Königsberg

Thu Jun 26, 2014 4:14 pm

Pocus wrote:Whatever the bug, then you'll have to restore loyalties, col. penetration and such with a scripted event. I can't help in details here because of lack of time, but there are some serious PON modders out there :)


Thank you, but I can fix the loyalties, col.penetration and soi by myself, the strangest thing that happened was the f8 screen where all the colonies disappeared and the fact that Qingdao is now considered a "National" territory also bothers me. I think there's a chain of bugs triggered by the invasion of someone's colony that became "non-national territory", at least this is what I've spotted in my game.
"Das Glück hilft dem Kühnen."



German Empire PON 1880 AAR:http://www.ageod-forum.com/showthread.php?35152-German-Empire-not-quite-an-AAR

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Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Fri Jun 27, 2014 5:34 pm

The multiple non-national territories thing is a bug. In our MP game, Great Britain had invaded the Ottoman Turks (right before I started playing Britain). They had taken over some Ottoman lands, and those went to 101% non-national British territory. It seems that the Ottomans and China (and maybe others) have a special territory status, that allows anyone who captures the land to gain 101% CP, and make it non-national land. I think this reflects the fact that these countries had territory taken away from them in real life. This is why Qingdao has multiple 101% ratings (as both you and the British have taken it over, and the Russians moved through). If you re-capture it, the foreign 101% doesn't go away (in the case of the MP game, the Ottoman's re-captured some territory, and Britain's 101% was there until scripted out. Also some territory was moved through by Germany, and they got a 101% for those regions).

As to the national/non-national, it could be that the game engine considered it Germany territory (even though it was non-national), and when you took it back, it flipped. This would again be a result of the special status given to China/Ottman Empire. If China re-captured, it would become for them national territory.

As for the colonies disappearing, was there an event that fired? Interestingly to me, you are still paying maintenance for your colonial buildings, and you are still getting resources. Thus only the CP seems to have changed. It would be interesting to see what your CP was for some regions before and after the problem manifested itself.
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Fri Jun 27, 2014 5:35 pm

The multiple non-national territories thing is a bug. In our MP game, Great Britain had invaded the Ottoman Turks (right before I started playing Britain). They had taken over some Ottoman lands, and those went to 101% non-national British territory. It seems that the Ottomans and China (and maybe others) have a special territory status, that allows anyone who captures the land to gain 101% CP, and make it non-national land. I think this reflects the fact that these countries had territory taken away from them in real life. This is why Qingdao has multiple 101% ratings (as both you and the British have taken it over, and the Russians moved through). If you re-capture it, the foreign 101% doesn't go away (in the case of the MP game, the Ottoman's re-captured some territory, and Britain's 101% was there until scripted out. Also some territory was moved through by Germany, and they got a 101% for those regions).

As to the national/non-national, it could be that the game engine considered it Germany territory (even though it was non-national), and when you took it back, it flipped. This would again be a result of the special status given to China/Ottman Empire. If China re-captured, it would become for them national territory.

As for the colonies disappearing, was there an event that fired? Interestingly to me, you are still paying maintenance for your colonial buildings, and you are still getting resources. Thus only the CP seems to have changed. It would be interesting to see what your CP was for some regions before and after the problem manifested itself.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

User avatar
HerrDan
Posts: 1524
Joined: Mon Mar 24, 2014 8:14 am
Location: Königsberg

Fri Jun 27, 2014 5:52 pm

Jim-NC wrote:The multiple non-national territories thing is a bug. In our MP game, Great Britain had invaded the Ottoman Turks (right before I started playing Britain). They had taken over some Ottoman lands, and those went to 101% non-national British territory. It seems that the Ottomans and China (and maybe others) have a special territory status, that allows anyone who captures the land to gain 101% CP, and make it non-national land. I think this reflects the fact that these countries had territory taken away from them in real life. This is why Qingdao has multiple 101% ratings (as both you and the British have taken it over, and the Russians moved through). If you re-capture it, the foreign 101% doesn't go away (in the case of the MP game, the Ottoman's re-captured some territory, and Britain's 101% was there until scripted out. Also some territory was moved through by Germany, and they got a 101% for those regions).

As to the national/non-national, it could be that the game engine considered it Germany territory (even though it was non-national), and when you took it back, it flipped. This would again be a result of the special status given to China/Ottman Empire. If China re-captured, it would become for them national territory.

As for the colonies disappearing, was there an event that fired? Interestingly to me, you are still paying maintenance for your colonial buildings, and you are still getting resources. Thus only the CP seems to have changed. It would be interesting to see what your CP was for some regions before and after the problem manifested itself.


All my sois went to -10 with the bug, and I had to script a "restart" of all my sois to solve the problem, and the problem in the F8 was solved as well. The good part is that I've learned a lot of the game mechanics by fixing the problem myself (again, haha I'm getting good at that ;) ).
If you read my AAR you would already know that I solved the problems ;)
Keep tuned to my AAR people! :D

Cheers and thank you for the attention given anyway. :)
"Das Glück hilft dem Kühnen."



German Empire PON 1880 AAR:http://www.ageod-forum.com/showthread.php?35152-German-Empire-not-quite-an-AAR

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Fri Jun 27, 2014 5:54 pm

I read this before reading your AAR.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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HerrDan
Posts: 1524
Joined: Mon Mar 24, 2014 8:14 am
Location: Königsberg

Fri Jun 27, 2014 6:09 pm

Jim-NC wrote:I read this before reading your AAR.


Oh sorry about that, I didn't know. Please accept my apologies Jim-NC :)
"Das Glück hilft dem Kühnen."



German Empire PON 1880 AAR:http://www.ageod-forum.com/showthread.php?35152-German-Empire-not-quite-an-AAR

User avatar
Jim-NC
Posts: 2981
Joined: Wed Feb 25, 2009 4:21 pm
Location: Near Region 209, North Carolina

Sat Jun 28, 2014 1:09 am

It's not a problem. I responded here, and then read there. Also, I wanted others to know about the 101% multi-owner issue with certain areas.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

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