selim
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game lost?

Wed Oct 16, 2013 9:53 pm

Ok so slowly i m mastering this game. I just started a new game where i m basicaly God :) But i have a problem. When i click to pass a new turn my games saves it and bring me back to main menu. I really would like to continue this game and not loose it and for once just finish it until 1920. Thx for the help.

ajnatalo
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Wed Oct 16, 2013 11:07 pm

do a clean install. It will fix the problem and your save folder will not be affected.

selim
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Wed Oct 16, 2013 11:28 pm

ok i suck at computers or IT so i might need a specific information on how to do all that. Thx again for the help it s really appreciated

czert2
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Thu Oct 17, 2013 1:14 pm

selim, i think most safe way will be - copy your saves folder ( game name/vgn/saves) from game to somewhere, then uninstall your game, then instal it again, apply latest patch and copy back your saves.
This way you will eliminate all game related corruption, if your save is corrupted try roling back few turns (1-3 should be enough).

selim
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Thu Oct 17, 2013 5:12 pm

ok thx but how do i know which saves is my last one? or how do i get back to the last 3 turns?

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loki100
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Thu Oct 17, 2013 6:23 pm

selim wrote:ok thx but how do i know which saves is my last one? or how do i get back to the last 3 turns?


go to \Pride of Nations\VGN\saves, you should see a set of directories called GC0, GC1 etc. Usually the highest numbered one is your most recent started campaign but its safer to check the last saved date. In my case, GCO is the one I'm using and GC1 is a backup I did for a different report and to test something out.

Image

Inside GC0 you will see something like:

Image


In this case the 3 backups are each in their own sub-directory of GC0. If you are going to do a complete format, just copy that lot say to your harddrive, do the re-install and then copy back into the VGN directory
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

selim
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Thu Oct 17, 2013 9:46 pm

ok so i deleted my game and all the saved files 2 times to put the specific saved game back. It still saves the game and send me back to the main menu... something wrong with me? i seriously dont want to restart this game again... it s really a perfect one.

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Jim-NC
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Fri Oct 18, 2013 2:32 am

Please check to ensure that your .hst, and .trn files are not 0 bytes (if you look at Loki's screen, you can see that his .hst is 32,316kb. If yours are 0, then that is your problem. If so, you have to replay your last turn (you can copy the .hst and .trn and .ord files from the backup1 file into the main file to reprocess).
Remember - The beatings will continue until morale improves.
[SIGPIC][/SIGPIC]

selim
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Fri Oct 18, 2013 2:50 am

You are right. HST document is 0 but i dont understand exactly what i need to do. I should go into back up file. Copy 3 of 4 documents there (hst,trn and,ord) and copy them into the main page of 1850 GC34? (mine now)? I just need precise orders to fallow not to fuck up things and loose my game for ever. :) Thx i really appreciate all your help guys

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Jim-NC
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Fri Oct 18, 2013 3:27 am

Look at Loki's picture. You will see that he has 3 files (.hst, .trn, .ord). The .trn and .ord have ITA in front. Your game will have 3 letters for you country (e.g. ITA for Italy, USA for America, GBR for Britain). You will also have a file labeled "Backup1". Inside the "Backup1" folder, you will find the same 3 files (.hst, .trn, .ord) plus several other .trn and .ord files. (Please ensure that the .hst turn does not have 0 bytes in your "Backup1" folder)

You need to copy the .hst, xxx.trn, and xxx.ord files (where xxx is the country you play, and matches your main save) from the "Backup1" folder, and paste them into the main folder. You will replace the existing 3 files in you main save folder with the 3 files from your "Backup1" folder.

After you paste the files, start your game as normal. If everything is done correctly, you will see the game load with the previous turn, with the last set of orders you submitted. If this is the case, proceed to next turn. If not, you can come back to the forums and explain any problems you see.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

selim
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Mon Oct 21, 2013 8:04 am

ok thx my problem is fixed but i have a couple more now. I captured Sierra nevada from US (nice) but the 120 gold i should get from that region is not transfered. Each turn it says i should get the 100 more gold but i dont see them after the turn ends. I have an impression that they are stuck somewhere even thought i have a collection point and a fleet there. Is this a trade fleet size problem? i mean do i need more trade ship in a trade zone to get more ressource transferd back to London? Actually what does is change if i have 400 tade ship in an area or just 20 for exemple? second question, if a region is 100 per cent developped is it worth putting more industrial decision that increase the developpement but also the population? Finally whats the deal with regions i got from countries like USA that get back to them with time? i mean i got the Nevada colony from USA in the same war plus some little regions from New england and now one is half controlled by USA and the others are stuck with rebels that i can t capture (a region south of Quebec...) same with protectorates that are stuck between me and France ( i control south vietnam as a protectorate but France has Saigon as a protectorate so no one can increase the CP... anyway that was a lot of questions. Sorry but i love this game and i would like to understand it at some point but it s hard with all the problems and bugs

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loki100
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Mon Oct 21, 2013 8:47 am

the size of fleet in trade zone makes no difference to capacity to transfer goods. Larger fleet increases your chance to buy from that region and of course you earn more maritime taxes the larger your total fleet.

Use the collection overlay (if I recall, bottom left on the mini-map) that will show if you have an active collection point - if not you will need to buy one. Something I've just relearnt the hard way, production on row two of the F4 screen is planned/potential - it may not actually happen. So if the problem is not the lack of a collection centre, check the goods needed to mine gold and ensure that you have enough of those to meet demand - you may need to close down other structures.
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

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Jim-NC
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Mon Oct 21, 2013 5:25 pm

selim wrote:ok thx my problem is fixed but i have a couple more now. I captured Sierra nevada from US (nice) but the 120 gold i should get from that region is not transfered. Each turn it says i should get the 100 more gold but i dont see them after the turn ends. I have an impression that they are stuck somewhere even thought i have a collection point and a fleet there. Is this a trade fleet size problem? i mean do i need more trade ship in a trade zone to get more ressource transferd back to London? Actually what does is change if i have 400 tade ship in an area or just 20 for exemple? second question, if a region is 100 per cent developped is it worth putting more industrial decision that increase the developpement but also the population? Finally whats the deal with regions i got from countries like USA that get back to them with time? i mean i got the Nevada colony from USA in the same war plus some little regions from New england and now one is half controlled by USA and the others are stuck with rebels that i can t capture (a region south of Quebec...) same with protectorates that are stuck between me and France ( i control south vietnam as a protectorate but France has Saigon as a protectorate so no one can increase the CP... anyway that was a lot of questions. Sorry but i love this game and i would like to understand it at some point but it s hard with all the problems and bugs


In regards to your second question, the only benefit would be to increase the population, which can allow you to man a new factory/farm (if you didn't already have enough population), and increases the amount of goods you can sell (it's not a 1 population for 1 point of consumption, but something much smaller - like 100 points of population increase for 1 point of extra consumption). As to whether it is worth it, do you have a factory/farm in the region (or want to build one) without enough population to man it. If so, then you can benefit, otherwise, if you need the money/goods somewhere else spend them somewhere else.

As to colonies, I believe there are some issues about how those are handled (when captured) in the game.
Remember - The beatings will continue until morale improves.

[SIGPIC][/SIGPIC]

czert2
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Posts: 427
Joined: Sun May 06, 2012 1:33 am

Tue Oct 22, 2013 10:01 pm

1. size of fleet only infulence chance to buy gods from another nation + maximuma mount of SUPPLIES which can be transered per turn.
2. as told, if you need to increase pop, do it, if not, spend it on others regions to improve them :)
3. if 2 states have divided colony so no one can make protectorate...onlyest way is to delare war and demand these region in peace demands.

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