These are the settings of the default GameLogic. What would you change and why?
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// ***** _SUPPLY_ *****
supSSLLandBase = 5 // Base supply free of any decay
supSSLNavBase = 5000 // Base supply free of any decay, water region
supSSLPerDevH = 300 // Each dev level gives this #of hundredth SSL (200 = 2 pts per dev)
supSSLPerColH = 150 // same for CP (all non enemy CP are ok) with a 100 bonus limit
supSSLNatSelf = 5000 // Bonus in SSL if region has a National Status for us
supSSLIfNatNotEnemy = 500 // Same but the region is a national status region for a faction which is not our enemy
supSSLPerStrucWantH = 500 // Each structure supply want adds this value (in hundredth of SSL), 500 = 5 per supply want
supSSLModHarsh = -20 // -20 to SSL if weather is harsh
supSSLModVHarsh = -40 // Same for very harsh
supSSLModPillaged = -40 // pillaged
supSSLPerPopH = 100 // Each point of pop in a 100% dev adds this value in hundredth of SSL, in ratio to dev
supSSLMinimum = 5 // End minimum is 5 SSL
supBaseDecayPerc = 20 // Base decay %
supIncDecayPerc = 5 // additional decay %
supMinDecayPerc = 0 // min end decay %
supMaxDecayPerc = 90 // max end decay %
I believe ideally I should decrease primary supplies and ammo production so I can force the "conversion" action have some extra utility when under pressure. Now most players simply turn that off, both in SP and MP, only the AI keeps it on. Remember that the supplies & ammo conversion in F4 works to convert your merchant stash to field supplies/ammo in your capital for further distribution. I might touch supplies decay as well, although I am afraid that could make Africa and other undeveloped regions really inhospitable. But would that be wrong? I think no one should venture in the Heart of Darkness or Far West or Siberia without many supply carts and a chain of depots anyway.

Comments? Questions? Pocus?
