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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

A Campaign start script to add merchant ships for the player

Tue Jun 18, 2013 4:05 am

Trade is very important. This helps avoid an economically sluggish start.

Script-to-add-starting-Merchants

Bonus tip: Make sure conversion of supplies and ammunition is turned off when you start the game - it is a waste except in certain circumstances.

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