As a reminder, it exists a comprehensive patch 1.03e, grouping together latest official patch 1.03 and quickfix d, you can find it there:
www.ageod-forum.com/downloads/latest/Patch_PON_latest.zip
Also, we are currently proposing a public beta testing of patch 1.04, for the boldest of you (actually it should be rather stable

Here is the current readme:
PON Patch 1.04 RC2 all-comprehensive
June 20th 2013
- fix for windows alignments being screwed up
- fix for money cost not appearing for structures
- some text fixes on B and T windows
- HQ artillery range fixed (if you encountered it).
- auto-garrison bug fixed
- absorb faction command improved, for scripting
http://ageoddl.telechargement.fr/temp/Patch_PON_1.04rc2.zip
PON Patch 1.04 all-comprehensive
June 7th 2013
Game logic & gameplay
fixed: transport efficiency issue with railways
Militancy reduction from stationning units more efficient. Before, the police rating was (among others factors) strictly proportional to current militancy in the region. Now the formula is using (25 + Militancy%) as the coefficient from Militancy. Will help significantly regions with low to average militancy to stay in line.
User interface
Trade window: now appears bottom right
Assets balance: now appears center left
Ledger display speed improved
Map:
Suez Canal transit should work properly.
Persian MTB connection is now to West Persia (where the capital is located)
Engine improvements & modding
Faction modifiers may now be created to modify "March to the sound of the guns"
Siege status tests may now be added to regional decisions.
splash now on a single screen in multi monitor
AI can now play decisions much more intelligently if the appropriate data is added in the database (currently such data would need to be added by modding)
The period of time spent to reach increasing entrenchment levels can now be modded.
EXPERIMENTAL BUT IMPORTANT TO TEST

Using user documents folder instead of game folders to save logs & saved game.
If you crash from time to time and the issue is that the HST file weights 0 byte, in your saved games folder, then there is a write access problem between PON and Windows. To circumvate that, you can instead tell the program to use your documents folder to save files.
Activating the feature:
Create a new text file.
Rename it UserPath.ini
Move the file to where PON.EXE is, for example in C:\Games\Pride of Nations, if you installed the game there.
Launch the game. Now logs and saved games will be saved in <User Directory>\My Games\Pride of Nations
This should, hopefully, greatly reduces the problem with write access, if you had some.