vaalen wrote:Thank you so much for this. PON has the potential to be the greatest game ever made, in my opinion. and every time you improve it, it gets closer.
Pocus wrote:
Acquiring national regions:
If a region has 100% loyalty, then it will acquire automatically 'non colonial, non national status'. This status is converted spontaneously to 'national status' if there is a land bridge to the capital...
jsgtnby wrote:Since I was using 103b without problems, can 103c be applied directly over it?
Moriety wrote:Does this mean the Siberian Colonies of Russia will automatically become national territory at the start of a new game? (I hope not, as sending immigrants is needed if you seek a predominant RUS nationality in the area).
Moriety wrote:Does this mean the Siberian Colonies of Russia will automatically become national territory at the start of a new game? (I hope not, as sending immigrants is needed if you seek a predominant RUS nationality in the area).!
nemethand wrote:Most of it, yes. I have just faced that tons of colonial structures disappeared becuase of the change.
Kensai wrote:Last, in our game always, why Primorie and some other areas turned to Russian National region (101%) when it definitely doesn't have 100% loyalty in most regions? Unless Siberians add their loyalty to the Russians, this is impossible.
nemethand wrote:I doubt there have been 100% loyalty, not even core/national/historic/etc regions have 100% loyalty in Mother Russia. You sure it li loyalty which determines and not another attribute - e.g. MC?
Some colonial territories in Central Asia (Bukhara, Afghanistan) and in the Far East (Manchuria) and also the colonial area around Irkutsk (Vitim?) did not change status, they remained colonial areas.
And yes, the change is reflected both in the F8 (colonial) screen as well as prestige points gained from colonial ranking (went down quite a bit).
nemethand wrote:I doubt there have been 100% loyalty, not even core/national/historic/etc regions have 100% loyalty in Mother Russia. You sure it li loyalty which determines and not another attribute - e.g. MC?
Some colonial territories in Central Asia (Bukhara, Afghanistan) and in the Far East (Manchuria) and also the colonial area around Irkutsk (Vitim?) did not change status, they remained colonial areas.
And yes, the change is reflected both in the F8 (colonial) screen as well as prestige points gained from colonial ranking (went down quite a bit).
Kensai wrote:nemethand,
I fired up our game and passed over your regions with the filter. All your regions that turned respected the rule (100% loyalty for you). This is strange as Sakhalin island has a loyalty to a nation called "Siberian". This is the real issue. In a future iteration of the game, the Include files should add this Siberian loyalty to every region of Siberia (in various percentages) as to portray that loyalty wasn't 100% Russian. But this is not an issue of v1.03c, honestly, but of the initial files that did not take this into consideration. Also, perhaps, there will be need to tone down the effect on loyalty of the bribe, treaty, etc colonial actions to increase loyalty per region only by 2-3% instead of 5%.
Bukhara and Afghanistan were historically very problematic and there the local loyalties have been portrayed successfully. You will have to work your way with military and colonial actions to subdue them and then again there might be events that reverse these actions over time. It is perfectly normal.
I can perhaps add that if you have 100% loyalty, then you have 10% + % of your main ethnic chance per turn to remove colonial status? That would still solve immediately the Boshin events while slowing down the others issues you may see in Sakhalin and elsewhere?
czert2 wrote:Yes i think as kensai sugested - having certain minimal national population to convert to extended region is nice way to go (and it will make moriarty happy (and me) , since he can tranform siberia regions for desired population composition), but not sure if it will help with his problem with colonial poland.
And find one minor incovience - as i send colonis all over siberia to get 100% cp and over 50% pop here, i have in some region low MC, despite that no enemy feet landed here ever, and that is well
So i think that adding code for geting 1% of MC "back" per turn will be logical way to go, unless enemy presence is here. It will be similiar to how you get MC 5% from tribal nations one you have protectorate+ status.
Kensai wrote:That's why I think an ethnicity of more than 50% is a strict and accurate preresequite. Because it could mean the difference between a loyal colony and a less loyal one. Siberia had little population and immigration could really tip it after 30-40 years in the game. However regions such as Afghanistan were the ethnicity is totally different would probably never achieve this, which is realistic.
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