As the US in 1880, I have a huge number of factories, mines, and food producing facilities. Yet demand is so low that I have to turn about two thirds of them off, or I lose money. In half a year, I have been able to turn a few more on , as I have been able to expand trade. Yet most remain idle, money is very tight, and government money is even tighter. The entire US population has all its non luxury needs met, yet spends less than a thousand a month on purchasing these goods.
The cost of accelerating research has doubled, and this means that I can at most afford to accelerate research on one tech, when combined with low government money. Which means that most techs have made no progress in the first half year.
I have managed to build two luxury factories, and hope to build two more before the year is over. That may make a difference, but it is two early to tell. If anyone has tips on how else to improve things, I would be happy to read them.
This does not feel right, or realistic. I am a very experienced player, yet the economic system is demanding my full attention. I am spending a lot of time each turn reviewing demand, so I can adjust supply for particular commodities. Normally I prefer to focus on other aspects of the game, though I am fine with this kind of concentrated effort for a few game years. Hard to see how a newbie would deal with this. Does anyone know if this situation improves over time? If not, it needs fixing.