Sat Sep 15, 2012 11:11 am
1) I presume the one with the higher seniority in the same "Sea Theater". I don't think sea theaters can be seen through the usual filter (in game) so you might need to go to the game files in the folder \GameData and open the file Areas to study the various regions that comprise a sea theater.
2) No. As in real life, an incompetent leader might rise in seniority and be commander in chief. There are "politics" in the military as well. One way to influence this is by fighting victorious battles with more junior leaders in the hope they will get promotions and rises in seniority.
3) I believe just by moving to the same sea region as the enemy unit is enough, regardless of posture (unless passive). But to be sure always be at least on Offensive mode, that will be good to remind you which units have been enough time to the open sea (low cohesion) and need to go back to a port to recoal and refit. Mouse over each naval stack according to posture to see how much cohesion they lose or gain each turn. Intercept mode means that your naval units will try to intercept ships even in nearby sea regions which is pretty good if you have a strong stack and/or want to defend an area of adjacent regions.
4) Use naval units with high Patrol capacity. Usually corvettes and frigates are pretty good at that. Later in the game, probably submarines and torpedo boats are quite capable as well. It is my understanding that even after the latest patch (v1.03) the probability of successfully intercepting enemy merchant ships is quite low, but this might be to balance later era elements (submarines, advanced warships, etc) that are even more capable. Our tests were done on our multiplayer game up to 1866.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:Großdeutschland ModAre you tough enough to impersonate the Shogun and defy the Westerners? Prove it:Shogun Defiance Mod (completed
AAR)