Fri Feb 10, 2012 7:20 pm
For the annexation i agree, it wouldnt be possible that days. As long revolts and partisans are possible in PON, total annihilation of a culture is not possible.
[color="Red"]for the states it is a problem![/color]
states are scripted by time periods i understood, to ensure the event based character of the game and some alternative outcomes.
maybe i was more easy to run them anyway, than to program a fail-safe-switch getting into action as soon one rewrites history.
unfortunately not only colonies are the problem, that you can waste diplomats thereby, but also this alternative historical states like Texas, Republic of California, Southern German federation...
Diplomatic action should only be possible as long there is a capital.
I mean, this are not the Meos and we are not the CIA, hard to get in touch with someone who had to subdued to "alien" powers.
Not loosing treaties with the people / having relations to them is one thing. A OFFENSIVE diplomatic action AFTER they got overrun shouldnt be possible unless event based
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz