Now... as I've read on the various forums and such, yes the time between turns is pretty slow. Its slow enough to where its really cutting into my gaming time (which I don't get a lot of

I am a computational scientist. I deal with high-end computers all the time that run quantum software packages all the time (as in high-level cutting edge ab inito computations). As a theoretical chemist, we ALWAYS are talking about 'Computational Expense'. The less expensive a computation, the better... depending on what kind of accuracy you're looking for. These computations ARE REALLY INTENSIVE. I mean, super intensive. I'll spare you the details. That being said... it makes me wonder how a strategy game such as PON can really take nearly 2 minutes (or more depending) to have the AI resolve its turn (and all inclusive computations). I mean I would imagine that the game isn't dealing with complex integrals, Fourier Transforms, etc. I would imagine that the game is dealing with simple arithmetic calculations (a combination of your everyday addition, subtraction, multiplication, and division). A CPU today can handle what...? Millions of these types of computations a second? How much is the game having to make??
I a really big idiot when it comes to programming and I will admit I don't know jack about game development. I know people love to tout the whole "well its a computationally intensive game... so that is why it is slow." But given my previous paragraph I'm more inclined to not align with this school of thought. I propose another theory. Perhaps the code just isn't optimized. I'm really trying to strike up some discussion about 'optimal code' vs. '# of calculations' because today's computers, ones that can handle some really high-end software (which granted is typically veeerry optimized) should be able to handle a strategy game such as this. (Oh I hope I didn't bite myself in the foot with that last sentence). Again I'm not claiming to know anything about programming so I'm just an idiot trying to compare red apples and... green apples.
I should probably list my specs in here for a benchmark:
AMD Phenom II X4 965 3.4GHz
8GB RAM
ATI Radeon 4890 1GB
So, in conclusion, is there perhaps a better way to describe why the game is slow in between turns (or during turns) other than "its computationally intensive" or is THAT REALLY what it is? And if it IS that way, then how come today's tech feel like last decade's tech?