Michael Hopcroft
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Quick Question: Does the South Secede?

Sun Jul 03, 2011 2:11 am

If I am the US player, will the South ever secede on me forcing me to fight the Civil War as opposed to expanding an empire for a few years? I remember that historically throughout the 1850's America was descending on a deep spiral to civil war over slavery and other issues. The Democrats, who were the main part in power at the time, struggled to hole the nation together, but were so deep[ly divided themselves that the effort became increasingly vain.

Is this something I will have to deal with as the American player?

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Gray_Lensman
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Sun Jul 03, 2011 2:16 am

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Michael Hopcroft
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Sun Jul 03, 2011 2:52 am

Related question: how do the biennial US elections work and how do they affect the US player's options?

Michael Hopcroft
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Mon Jul 04, 2011 4:53 am

Another question about the Americans: in 1850 the West was largely unsettled. By 1920 is was packed to the gills. Getting from Point A to Point B looks rather tough, es[ecioa;;y when combined with having to deal with a civil war.

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PhilThib
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Mon Jul 04, 2011 10:03 am

The game takes care only of the Presidential elections...Congress elections are handled at the same time (it's a WAD decision)

The whole immigration to the USA is handled automatically by events, that will send swarms of immigrants, first on the Eastern Seabord regions, then as time passes on, more and more inland and the the West....over time, the US interior will get more and more Yankee population... :cool:
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Michael Hopcroft
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Mon Jul 04, 2011 10:04 pm

PhilThib wrote:The game takes care only of the Presidential elections...Congress elections are handled at the same time (it's a WAD decision)


And how do the elections affect a USA player? I am wondering as I look at this game how politicians affect things. For example, is running the UK any different when you have Disraeli as your Prime Minister as opposed to Gladstone? Can political conditions actually change your objectives in certain cases (for example, if France is in general disorder and Napoleon III is overthrown, does France develop different objectives?)?

The whole immigration to the USA is handled automatically by events, that will send swarms of immigrants, first on the Eastern Seaboard regions, then as time passes on, more and more inland and the the West....over time, the US interior will get more and more Yankee population... :cool:


Does the USA have to deliberately build new cities in unsettled areas as opposed to having them spring up on their own?

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SonOfAGhost
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Mon Jul 04, 2011 10:36 pm

Michael Hopcroft wrote:Does the USA have to deliberately build new cities in unsettled areas as opposed to having them spring up on their own?


Haven't played as US but assume it would be the same as Britain's colonial regions. New cities appear in colonized areas. New and existing cities grow in size. All actual development is done by the player.

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Hohenlohe
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Tue Jul 05, 2011 2:50 am

SonOfAGhost wrote:Haven't played as US but assume it would be the same as Britain's colonial regions. New cities appear in colonized areas. New and existing cities grow in size. All actual development is done by the player.


Although it seems possible to change related structure files alike you can even build cities it is not necessary because there are some implemented scripts and alghorythms which will initiate new cities.
In the Includes folder there are the GCcities.inc file with the regions and there is some information hidden how the new city will be called and that it would appear and how...
Every region has some population somehow or will get it later on by immigration events and then a city will pop up, but sometimes you could initiate that for your own if you modifies the savegame or perhaps the main scn file with changing some certain entries especially belonging to some provinces as I tried with the Ottomans or Paraguay...then you will get some certain city levels or new cities very soon or you can change it for example with Asuncion from around "1" to perhaps "5" and you can do the same with fortifications or depots and such else...

But in most terms there is a certain routine implemented with the city structure which defines how long it needs for the next level...

greetings

Hohenlohe
R.I.P. Henry D.

In Remembrance of my Granduncle Hans Weber, a Hungaro-German Soldier,served in Austro-Hungarian Forces during WWI,war prisoner, missed in Sibiria 1918...

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PhilThib
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Tue Jul 05, 2011 8:40 am

Michael Hopcroft wrote:Does the USA have to deliberately build new cities in unsettled areas as opposed to having them spring up on their own?


No, cities pop up automatically when the population is sufficient. No need of player help or action.... Also, a few cities appear via event, even if the region has a low population
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PhilThib
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Tue Jul 05, 2011 8:41 am

Michael Hopcroft wrote:And how do the elections affect a USA player? I am wondering as I look at this game how politicians affect things. For example, is running the UK any different when you have Disraeli as your Prime Minister as opposed to Gladstone? Can political conditions actually change your objectives in certain cases (for example, if France is in general disorder and Napoleon III is overthrown, does France develop different objectives?)?


The different characters have Faction Attributes that modify the nation behavior (check F1 screen), but globlally the variations are minor for USA and GBR.... as for France, there is a bigger difference between Empire and Republic
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