arsan wrote:I wanna ask something too... will it be possible to activate and/or mod into the game other nations as playable?
PhilThib wrote:China might be challenging to play, but you would lose quite a lot of the other interesting aspects of the game: colonization, industrrialization, technological research, even quite a few elements of the Victorian age diplomatic activity...
I would say Ottoman Empire should be a bit more 'interesting' on that respect...
At the moment though, the game focus is still on the Great Powers
PhilThib wrote:Great-Britain, France, Germany, Austria-Hungary, Russia, Italy, USA & Japan
gunnergoz wrote:I like the initial choices of playable nations and hope that the game's follow on (expansion? VGN-2?) would opt for some more exotic choices.
The reason I say that is that I would prefer the game be optimized for the initial nations and subsequently re-tuned or adapted to allow the others to be played as well...just get the majors right first!
Evans wrote:I agree that there should really be emphasis on China being modeled well. It's not easy to do as Paradox games show and by making it a potentially monolithic player (and making that playable) entity would clearly remove the historical status of generally being a punching bag. Of course, it would be nice to turn China into an industrial nation (well, lets call it turn parts of the coast into industrial regions... ) but any designer would have make sure it's one heck of a challenge, and balance it with the playability of the rest of the nations.
I think you could make similar arguments for including the Ottoman Empire, or somewhere like Sweden (you could have a very hard route to Scandinavianism, although time-frame may be a bit late for that), Brazil, or Argentina. But, I think these would best be handled by modders with the time and interest to model them well - for the main game it's totally understandable that the developers want to focus on the actual industrial powers of the time, so as that they can get the game behaving appropriately without diving into all kinds of highly specific situations and contexts. Otherwise I can see a player Brazil becoming a great power easily, almost by default, with none of those pesky real-life problems that stifled its growth.
Adlertag wrote:Research are made about Ottoman Empire forces and setup but with some pain to find accurate datas, especially for ships.
But Ottoman Empire won't be missed.
Adlertag wrote:We finally managed to find a list, but it was the steam light ships the harder to find (frigates and protected cruisers).
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