boajack wrote:Well I will certainly bye both games
At the moment (looking at screenshots and reading dev. diarys) me thinks that victoria is a litte more promissing![]()
Andriko wrote: will run nice and smooth on my pre-historic PC![]()
Palisadoes wrote:I should hope that VGN does crush Vicky. The game is much more up-to-date, and so I'd expect it to be a vast improvement.
ETF wrote:Ah what about VICTORIA 2 that is coming out. Don't get me wrong both these companies are awesome. I do though think they certainly will go head to head. I doubt any will be crushed. I would though give Paradox the nod as it will be there second go at the time period. Time will tell. I wish lots of sales to both.
truth is life wrote:Victoria stole my heart a long time before I ever heard of VgN
But seriously, I suspect that I will prefer Victoria over Vainglory in the end. Why? I'm an economic gamer, not a wargamer. The first complex strategy game I ever played was Sim City 2000. Not that I mind a good battle, but for me it has always been the economic development and research that has drawn me to grand strategy and 4X games, not wars and conquest. Admittedly, being neither a developer nor a beta I can hardly have definite knowledge about Vainglory, but the limited pool of resources seen in existing screenshots makes me suspect that the economic model is less complex than Vicky's.
Even so, I can hardly count it as a bad thing that there are two different grand strategy games covering the Victorian Age coming out soon!![]()
Clovis wrote:Complex doesn't signify better...
truth is life wrote:Ah, but it usually does signify more to do! You're right that it might be busy work, but consider this: if all else were equal, would you go with the wargame with the:
* more complex and detailed rules?
* or the less complex and simpler rules?
A lot of people here would go for the former, I bet...otherwise why would they be AGEOD fans and not TW fans?
But seriously, since I prefer economic development, that means I generally don't fight very much (awfully expensive, and you have to start building loads of troops) if I have half a chance. That means that there needs to be lots of non-fighting things (like economic management) for me to do, otherwise I will get bored as I am basically reduced to watching the game play itself. That means that a more complex ruleset will tend to be better for me, as it will usually mean that I can do more things while playing and hence keep my interest up.
Like I said, though, I do like wargames fine, and if VgN is just the best Victorian-era wargame ever made, with relatively simplistic economics, diplomacy, politics, etc., that will be fine with me and I will probably end up liking the game (well, if I buy it, which entirely depends on my finances when it comes out). I know the AGEOD staff will at least try to make a good representation of the economics and politics of the time. And of course if it ends up being the best representation of the Victorian-era in a game, period, then I will be very happy, just like Garuda, since it will have beaten one of my favorite games.
enf91 wrote:Everyone should buy multiple copies of Vicky 2. If it shows a profit, Frederik (the Paradox CEO) will shave his head and post the pictures on the forum. Then we can sell our extra copies on e-Bay (probably a bigger market than GG or Steam) and use the money to buy VGN. What do you think?
Zap Brannigan wrote:The risk I'd see is that if Victoria is no good it could put people off buying another game about the period. If it is good it will likely raise more interest for VGN (especially with people like a bit more emphasis on war than economics)
Pocus wrote:The games approach history differently also, Victoria II being more 'sandbox' while VGN will be more 'historical simulator'. Both approaches are valid
I can confirm that VGN will still be very detailed on warfare, each major nations will have several dozens of units types to play with, most of them showing their historical uniforms (graphically).
McNaughton wrote:Realistically, I have heard the same argument/discussion with Victoria. Why start at 1836?
Why not model the Napoleonic Wars? The issue with history is that there is no beginning. The revolutions of 1848 were caused by events in the 1830s and 1840s, caused by events in the 1790s and 1810s, caused by events in the 1770s, etc., etc., etc.
The decision for the dates of VgN is based upon the desired model of VgN, that being the era of unification, colonialization, and grand alliances. Where does this begin? Nationalism could have started in 1848, or 1792, or even earlier, or possibly later.
One has to draw the line somewhere, it was drawn here, for a variety of reasons, one not being laziness.
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