Scroll bars hiding under the row of buy and sell on the F4 screen.Sir Garnet wrote:Can you please remind me how to do that? I had not bothered for a long time, but it would be more useful than 100% right now.
Thanks
I see them converting, maybe you don't have enough stock to see the effect.Kensai wrote:Another minor request to amend:
- Shouldn't sugar and tropical fruits be converted to conserved foods as well?
I mean, sugar is used in the quintessential conserved foodstuff, marmelades! Shouldn't we have pineapple jams?!![]()
Yes - tradeposts produce the goods based on what is on the map. However for cotton and wool the structure produces cotton/wool which is a different resource. All it needs is another conversion process that converts cotton, and wool, into cotton/wool - like the preserved food but without any UI to turn it off.Jim-NC wrote:There was mention of wool from tradeposts not adding to the cotton/wool numbers in the home country (apparently wool is it's own commodity).
Pocus wrote:Many things (most?) discussed here are from the realm of improvements... not to say they are not needed improvements, but this can go only second compared to glaring bugs, say Chinese loyalty in the US because of the ACW (still tracking this one btw).
So, dutifully noted, and I think at least crisis tweaks are in order, but do you get bugs as in 'if I do that, I get a crash reliably' or something not working at all, etc. ? The plan is to deliver a patch by end of month hopefully.
I think the top game breakers in order of importance are:
1. Forts - being at least partially addressed.
2. Mobilisation card in crisis.
3. Loyalty.
4. Passwords.