Another missing text in event ...
Kensai wrote:For the future low priority patch a couple of low priority things I have noticed:
- In 1874 Japan opens to the world.. in our game Japan is one of the nations that is supposed to create "vassals" (the equivalent of protectorates only for Japan, China, and the Ottoman Empire) so we had scripted this ability to the nation some years earlier to match the alternate reality we were experiencing (an accelerated pace of game). The problem is, if you declare a colonial area a Vassal you cannot then upgrade it to Colony meaning that Japan or any other nation that might have had vassals, it cannot move forward unless through a script.
- With the new executable (in our PBEM game, soon it will come to the next patch I suppose) that fixes some ship upgrade chains, the F7 screen has some glitches in some of the graphics. Some of them appear blank.
- Always in the F7 screen, for some reason the technology of "beet diffusion process" (sugar) seems to be broken... even if you select it for accelerated research by next turn process it will have deactivated again... for Japan it is stuck to 39% for many months now (that I have been watching).
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