Prussia
Lieutenant
Posts: 145
Joined: Fri Jan 09, 2015 1:00 am

Confused as to what is happpening to Private Capital...

Mon Jan 25, 2016 7:48 pm

Playing Sardinia-Piedmont as a learning tool; very dependent on Loki's Tutorials and AAR's (thank you very much Loki); and bit by bit I'm getting a handle on some of the mechanics and subtle nuances of PON. Definitely an interesting and steep learning curve.

Lots of trial and error... e.g. forgetting that units building a fort will consume your artillery unit (hey where did you go?). Plus things that make no sense or I don't have a handle on yet; to whit: my combat unit magically redeploying from Misurata to Gabes or worse Bengazi to Gabes??? Hey why you do dat? I'm at war with both the rebels and the Ottomans! Which also brings up- the Rebels can extend a diplomatic offer but I can't even find them on the list. And I completely control Tripoli, but not as an official colony- still trying to figure out how that works.

Anyhoo, I thought I had stabilized my economy and had a reasonable level of control over it, so I proceeded to get lost in the wilds of unit production (S-P do not seem to know how to generate Officers) and colonization, just to find my Private Capitol monies were no longer making any sense.

In a nutshell, my F4 screen indicates I will start the next turn with say 1400#''s the next turn, but I end up with 490#'s as an example. I've attempted to account for the things I still regularly forget that I did- colonial missions, a factory build, purchases that I have scheduled, etc. And even after going over everything with a fine tooth comb, I am unable to make sense of what is happening. I did have a few crashes here and there, so I may have a corrupted game, but I don't know enough at this point to pinpoint if that is the case.

So I screen capped the start of a turn; the end of a turn (shows the reduction of 75#'s from playing a prospector and explorer mission); then the beginning of the next turn.

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Attachments
pon early july end turn.jpg
late july.jpg
pon early july 1853.jpg

Prussia
Lieutenant
Posts: 145
Joined: Fri Jan 09, 2015 1:00 am

Mon Jan 25, 2016 7:58 pm

I thought they were in order. Nuts. 1st is the beginning of turn; 3rd is the end of the turn; and the second is the beginning of next turn.

The numbers do not change upon reloading, so we can rule that out.

But as you can see the indicated start of next turn has nothing to do with what will show up the next turn re. monies. The only structure under construction currently is a Manufacturing Goods shop in Liguria. Some missions, merchants and a few trade posts here and there; an explorer and a prospector lost in Africa somewhere; a fort in Tripoli; 3 merchant fleets; 1 combat fleet; and 1 or 2 Transport fleets, sometimes unified sometimes separated.

Any help, explanation or guidance would be greatly appreciated.

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loki100
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Sat Jan 30, 2016 1:12 pm

the key is that what is shown on F4 is what is planned to happen. In particular it assumes you make all the trades you have planned (both buy and sell).

you can use the option to set estimated sales/buys at <100% but this then applies to all columns (so I find it as misleading as using 100%).

The solution usually rests in sales (just because you offer a good on the market doesn't mean it actually gets bought) or buys (reverse).

The only solution is a bit fiddly, hovver the mouse over 'commerce and transactions' and you'll see the last 12 (or 10?) turns of actual transactions - use that as a better measure of your likely success. In turn the production line assumes that all open factories produce .. you may have a shortage of a key good (often coal, but manufactured goods, machine tools etc can be the problem too). If so the AI allocates what is available and then other factories don't work. You are best off revising your industrial strategy so you are living within these constraints and shut down some things (better to decide what you want made than have it done at random). None of this is immediately clear from the F4 screen.

In terms of private capital, all the above affect production/usage so the reason for the variance can lie almost anywhere in the production routine
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

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