bwiser wrote:This is indeed great news!
I have a question regarding the AI Germany and Italy unification event chains, which used to be a bit buggy. Have these been improved in the recent patching, or the event chains by Loki and / or Christophe / or HerrDan been included ?
I would love to start a new 1850 game with France soon and would like to see the probable forming of Italy or Germany, i.e. also help Italy in their fight for freedom against the KuK empire )
Sorry - if I oversaw a patch note in this regard
Franciscus wrote:Not played, but it seems the answer is no. The German and Italian unification events after patching are still dated 2011...
bwiser wrote:Is this a full comprehensive patch
as I intend to do a clean install with the first version when PON was released?
Pocus wrote: latest public beta patch 1.04.
This patch should be comprehensive,
but be on the lookout for missing things, as the last release candidate dates some months already.
Pride of Nations, Vainglory of Empire Updates (1.04)
Release Date: Sometime in summer 2015
How to update your game:
This patch is a comprehensive patch. It can upgrade to latest version any previous version of PON.
This patch is save-compatible.
ERISS wrote:Yes. Don't forget to install your DLCs/scenarios before the patch.
Lemoni wrote:As I posted in another thread I am playing as Holland using PON-PAN mod 1.04 rc5 . I am in 1868 ,Italy has formed , North Germany has formed and the game runs smoothly 3-4 min turn in a 4 years old PC.
vaalen wrote:It is not working in vanilla, though it is working in the mod you are playing. I reached 1879 as France, using the patch just before the latest one. Germany and Italy never formed. Prussia never fought Austria or Denmark.
It would seem advisable to fix this before there is a final patch. My question is, was it fixed in this current version?
loki100 wrote:it *can* happen in vanilla but both event chains have a flaw. The German one is about the AI and the Prussian-Danish war, the problem is winning this war is essential to trigger a province transfer that is then needed to trigger the Franco-Prussian war chain. Italy has a problem with the Garibaldi event and how the secondary event chain works (for the AI).
What goes into the official patch is purely the choice of the Phils, at the moment they have incorporated revisions to China (from Christophe) that makes the late game colonial carve up more interesting, Japan (again it will make a late game AI Japan quite a threat to Russia) and some of the Russia events. In addition a simplification of the Crimean events that should lead to a historical war between UK/France and Russia if Russia pressurises Turkey.
Some of Christophe's ideas either change the game concepts (so I can understand their reluctance) or rely on other changes to the game engine (in particular trying to bring about a more dynamic diplomatic system), so again maybe better material for a mod than an official patch.
Depending on what goes into the final patch, I'll see if I can put together two different event blocks. One set will seek to make the chains work, the other, drawn from Christophe's work should be seen as more of a mod than simply fixing what is there.
bwiser wrote:Loki: That sounds great !! in the mean time - would you advise to use your Germany and Italy unification scripts ?
loki100 wrote:Some of Christophe's ideas either change the game concepts (so I can understand their reluctance) or rely on other changes to the game engine (in particular trying to bring about a more dynamic diplomatic system), so again maybe better material for a mod than an official patch.
vaalen wrote:It is not working in vanilla, though it is working in the mod you are playing. I reached 1879 as France, using the patch just before the latest one. Germany and Italy never formed. Prussia never fought Austria or Denmark.
It would seem advisable to fix this before there is a final patch. My question is, was it fixed in this current version?
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