V for Vegas
Corporal
Posts: 51
Joined: Wed Feb 02, 2011 4:55 am

Mon Dec 22, 2014 12:55 pm

vaalen wrote:Up to turn 100, and their is still less than a minute between turns. The Taiping rebellion is on, and I have had some minor colonial fighting, but still, less than a minute.
I know that not everyone is this lucky,but this seems to show that the between turn issue may have a solution, hopefully for everyone.


Can you put a video up? I would love to see a 30 sec PoN turn!

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Egg Bub
Major
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Joined: Tue Aug 14, 2012 11:57 am
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Mon Dec 22, 2014 5:27 pm

V for Vegas wrote:Can you put a video up? I would love to see a 30 sec PoN turn!

Eyecandy!

ajnatalo
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Location: Syracuse, NY

Tue Dec 23, 2014 1:29 am

I have personally noticed huge differences between peaceful turns and when great powers are at war. Unfortunately (or fortunately based on point of view), my current game appears to be one big food fight in the Victorian high school cafeteria. The great powers can't stop having crises and declaring war. France and America, I've been forced as Prussia to beat up GB twice now, Italy and GB, Plus all scripted wars. Its been a bad game for the common soldier to say the least.

vaalen
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Tue Dec 23, 2014 3:09 am

V for Vegas wrote:Can you put a video up? I would love to see a 30 sec PoN turn!


Alas, my computer skills do not allow this.

Anyway, I am fighting a most frustrating war in West Africa against the cowardly Malinke, who dart in, burn some of my colonial buildings, slaughtered my explorers, and easily evaded combat when my troops tried ot catch them. And they are darting in and out of an unexplored area on my border with them. I will need explorers, forts, depots, and forces that are large enough to survive combat but not so large that they starve in the savannahs and jungles. And the damned rain makes movement impossible at times. Maybe I will build some gunboats in France, sail the all the way to Senegal, and use them to control the Niger. Expensive, and time consuming. The good thing is, I can actually raise new units of the Foreign Legion! This will take years, but will be fairly realistic.

vaalen
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Tue Dec 23, 2014 3:12 am

ajnatalo wrote:I have personally noticed huge differences between peaceful turns and when great powers are at war. Unfortunately (or fortunately based on point of view), my current game appears to be one big food fight in the Victorian high school cafeteria. The great powers can't stop having crises and declaring war. France and America, I've been forced as Prussia to beat up GB twice now, Italy and GB, Plus all scripted wars. Its been a bad game for the common soldier to say the least.


When did these wars begin?

ajnatalo
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Location: Syracuse, NY

Tue Dec 23, 2014 4:19 am

All those have happened at its just 1867. Its been one colony ownership crisis after another.

V for Vegas
Corporal
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Tue Dec 23, 2014 1:03 pm

vaalen wrote:Alas, my computer skills do not allow this.



It's not as hard as it sounds - download fraps http://www.fraps.com/download.php, run fraps and start PoN. Just hit F9 and you're recording. The free version only gives you 30 sec - but hey that should be plenty!! :thumbsup:

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Erik Springelkamp
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Tue Dec 23, 2014 2:02 pm

V for Vegas wrote:It's not as hard as it sounds - download fraps http://www.fraps.com/download.php, run fraps and start PoN. Just hit F9 and you're recording. The free version only gives you 30 sec - but hey that should be plenty!! :thumbsup:


But when you want to do anything else with the video than watch it yourself, you will have to compress it, and that requires installation of additional software, which is not trivial if you want to use free software. There exist good instructions on the internet, but it requires more than 10 mouse-clicks.

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Pocus
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Location: Lyon (France)

Wed Dec 24, 2014 10:16 am

In all honesty, I think PON is still not at the 30 secs mark, or this is a very peaceful turn :) But I can certify that turn processing time is significantly better in the latest public beta patch. I'll try to wrap another one in January, it will remove the possibility for tribals to get back men in hostile regions, this is an exploit and not a feature...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

vaalen
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Joined: Thu Dec 20, 2007 8:48 pm

Sat Dec 27, 2014 6:03 pm

Pocus wrote:In all honesty, I think PON is still not at the 30 secs mark, or this is a very peaceful turn :) But I can certify that turn processing time is significantly better in the latest public beta patch. I'll try to wrap another one in January, it will remove the possibility for tribals to get back men in hostile regions, this is an exploit and not a feature...


I am at turn 150 now, fighting two colonial wars, and other nations are fighting. The time between turns has increased to between two and three minutes. Sometimes it is closer to two, sometimes it is closer to three. Still a great improvement.

I would be most grateful for a new patch, and I am happy you will fix that bug, as I have run into it quite often.

vaalen
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Joined: Thu Dec 20, 2007 8:48 pm

Sat Dec 27, 2014 6:09 pm

Erik Springelkamp wrote:But when you want to do anything else with the video than watch it yourself, you will have to compress it, and that requires installation of additional software, which is not trivial if you want to use free software. There exist good instructions on the internet, but it requires more than 10 mouse-clicks.


Thank you, Erik. This is exactly the sort of complication that is beyond my knowledge.

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sun Apr 05, 2015 5:54 am

vaalen wrote:Alas, my computer skills do not allow this.

Anyway, I am fighting a most frustrating war in West Africa against the cowardly Malinke, who dart in, burn some of my colonial buildings, slaughtered my explorers, and easily evaded combat when my troops tried ot catch them. And they are darting in and out of an unexplored area on my border with them. I will need explorers, forts, depots, and forces that are large enough to survive combat but not so large that they starve in the savannahs and jungles. And the damned rain makes movement impossible at times. Maybe I will build some gunboats in France, sail the all the way to Senegal, and use them to control the Niger. Expensive, and time consuming. The good thing is, I can actually raise new units of the Foreign Legion! This will take years, but will be fairly realistic.


Experiencing the frustration of being unable to smash an evasive opponent with your overwhelmingly technologically superior force (or being on the other side of this as the slippery raider) is one of the joys of the PON combat engine not seen in other comparable games. As France early in the game I once chased a particularly adept Berber leader back and forth between Tunisia and Morocco, twice, before ending his depredations. It took garrisons and multiple detachments that in the aggregate greatly outnumbered his forces, and some of them got a bloody nose from time to time.

Execution time does not matter much to me - the gameplay does. Thanks, Pocus, for pressing on.

vaalen
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Mon Apr 06, 2015 7:42 pm

Sir Garnet, I could not agree more. I finally did drive the Malinke into a remote area, where they could not interfere with my colonization, using many detachments, forts, depots, etc. Finally, they joined me when Mali became my colony. And it did take several years. Great fun.

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