Thu Nov 13, 2014 8:32 pm
Not in the game engine - which is a pity. You do get a CB if they take something which lasts for 6 months, but the peace deal options don't include restitution of structures and so on.
In the large MP game that was running they did a lot of structure trading and re-allocation and it seems very realistic in certain situations. What you really need to do is to script in a peace, improve relations by some estimated number (since you are not using up the warscore you gained) and then swap ownership of the structure.
Re the Canals, there is a bigger problem in that they don't seem to work if the owner is at war - I forget the exact details of this and its something Pocus was looking at. However, there is a work around. In my game I took Jerusalem and since that province borders both the Med and the Red Sea for some reason it functioned as a transit for ships. I don't think this is realistic or as designed but as the canal didn't work I took full and shameless advantage. If I recall an old discussion, the basic problem is that the canals need to make the game engine see a given province as both sea and land, to allow transit.
Overall Egypt is one of the less well modelled situations in the game. It would be nice to have an 'impose protectorate' war aim when dealing with an organised but weak/minor power -- that might also help with modelling Persia
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars