Kensai wrote:Then you need to upgrade Vietnam until it becomes (non-) national region. Its adjacency to Siam will do the rest. Otherwise you should do it through a script. I think colonial areas that are national territory for 3rd party countries (think Siam, Egypt, etc) can still be regarded as colonies if set accordingly through a script. Perhaps in that case they can be claimed.
Q-Kee wrote:Kensai, I forgot to mention I am playing Austria, (being an Ösi) - as you are most probably the (one and only?) expert for Austria, you sure could tell me if I will ever get to build colonial structures too so I can upgrade my intended colonies?
Code: Select all
SelectFaction = $CMN
StartEvent = Austrian Colonial Actions|1|2|Alternate Reality Austrian Colonial Actions|Event-Img_CMN_GeographicConference1876|$Oesterreich|NULL
Actions
SelectFaction =$AUS
ChgRgnDecisionFP = $rgdExploreParty;1
ChgRgnDecisionFP = $rgdNatExpedition;1
ChgRgnDecisionFP = $rgdGeoExpedition;1
ChgRgnDecisionFP = $rgdAnthroExpedition;1
ChgRgnDecisionFP = $rgdProspection;1
ChgRgnDecisionFP = $rgdProsecute;1
ChgRgnDecisionFP = $rgdPacify;1
ChgRgnDecisionFP = $rgdRetaliate;1
ChgRgnDecisionFP = $rgdOutpost;2
ChgRgnDecisionFP = $rgdGunboatDiplomacy;1
ChgRgnDecisionFP = $rgdNavalDemo;1
ChgRgnDecisionFP = $rgdChiefBribing;1
ChgRgnDecisionFP = $rgdChiefTreaty;1
ChgRgnDecisionFP = $rgdChiefTerritory;1
ChgRgnDecisionFP = $rgdMissionary;2
ChgRgnDecisionFP = $rgdMerchants;2
ChgRgnDecisionFP = $rgdTradepost;1
ChgRgnDecisionFP = $rgdRoad;2
ChgRgnDecisionFP = $rgdTelegraph;1
ChgRgnDecisionFP = $rgdSchool;1
ChgRgnDecisionFP = $rgdImmigrants;2
ChgRgnDecisionFP = $rgdProtectorate;1
ChgRgnDecisionFP = $rgdColony;1
ChgRgnDecisionFP = $rgdStake;1
ChgRgnDecisionFP = $rgdCustoms;1
ChgRgnDecisionFP = $rgdRail;1
EndEvent
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