bwiser
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"Gabon moments" issue resolved?

Sat Aug 30, 2014 8:28 pm

As 1.04 RC2 now seemingly greatly enhancing the game, and also coming back to AGEOD via EAW I am thinking about resuming my PON Russia game I left due to some inconsistencies in the game engine. One of the biggest turnoffs for me are scripted turnaround events like the Gabon event. Could you tell me if 1) these events are fixed in some shape or form and 2) if not, how many of these events there are, which might spoil the game in this specific respect.

Thanks in advance.

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loki100
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Sat Aug 30, 2014 10:22 pm

bwiser wrote:As 1.04 RC2 now seemingly greatly enhancing the game, and also coming back to AGEOD via EAW I am thinking about resuming my PON Russia game I left due to some inconsistencies in the game engine. One of the biggest turnoffs for me are scripted turnaround events like the Gabon event. Could you tell me if 1) these events are fixed in some shape or form and 2) if not, how many of these events there are, which might spoil the game in this specific respect.

Thanks in advance.


Not at the moment. I think there are three groups that cause problems, one is the set that model French expansion, one Germany and the other for Belgium.

All (hah :) ) that is needed is to make each test for the existence of other colonial development and then not fire - perhaps giving France/Germany some reason to make trouble instead.

They are on the list of event chains I want to have a go at so we can present Pocus et al with a package for a later formal patch.

Problem is, as someone on the matrix forum puts it, 'there is nothing as expensive as free time' and like many, I tend to be able to engage in short bursts rather than consistently. Hopefully on 19 Sept I will be (a) cheerful if hung over and (b) be able to dig into what is triggering these problems ...
AJE The Hero, The Traitor and The Barbarian
PoN Manufacturing Italy; A clear bright sun
RoP The Mightiest Empires Fall
WIA Burning down the Houses; Wars in America; The Tea Wars

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