basically "PON2" or "PON Gold "is presently a "game in being" the same way German high seas fleet was a "fleet in being" - there is the potential, but sortie is a hard decision
there is a small volunteer free lance - linked to AGEOD (friends and PON fanbase, including historical researchers, seasoned modders ..) but not AGEOD team for now - dedicated to improve especially
- events
- balance of game
- through them chrome, historicity, play balance
- correcting some bugs (as long as code is not concerned and is accessible to modders)
and we could be reinforced by some input of AGEOD team, perhaps (but likely)
this is
present resources presently devoted to working on project (Kensai, Loki, myself, others ....) and with AGEOD help we will get limited coding help in addition
imho either it will allow (
if other bonus given, like new scenario (s) ) an add on, or it will be incorporated to a free patch - having more AI diplomatic reactivity is one of our primary goals in any case
so a better PON is on way
anyway
second point - examination of a new PON with multithread - this is an addition to the present work - which is a certainty (I've been scripting heavily since 3 months and will go on, so will others ..)
the new PON with multithread, likely to adress the long turn problem needs
heavy programming - so is under examination of AGEOD team, who are the only one able to accurately give you information on it
so, it's like a 2 stairs rocket -
improved PON is a certainty (as I hardly see AGEOD let down volunteer team) and you'll get it ... as soon as possible (we're as willing as you to get it ready, but the ones spending evenings and week ends scripting, so ... Hofstadter's law) -
PON2 solving long terms is AGEOD' evaluation and call - word is theirs
cheers and
happy new year to you all !