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Kensai
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Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

The Meiji Restoration

Tue Sep 04, 2012 4:55 pm

I am finally reaching the Meiji Restoration with Japan in our epic Multiplayer game. I wanted to ask you guys, what has your strategy been at the opening of this nation? Did you go to the offensive quickly or continued to industrialize?

I believe I have Westernized more than my historical counterpart, but so have done my rival co-players.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
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Shogun Defiance Mod (completed AAR)

entreposto
Civilian
Posts: 2
Joined: Tue Sep 11, 2012 5:32 pm

Tue Sep 11, 2012 5:47 pm

An annoyance I am currently having with a 1.02 game as Japan is over Steam Trawlers. It is 1865, and I've developed the industrial economy a fair amount. I didn't fill in all the fish resource slots because the demand was such that there was no need to do so. Suddenly however, fish demand is way up and I'm eager to build up new cheap fishing wharves. The problem is that the Steam Trawlers tech triggered a few years earlier, so I can only build expensive fishing harbours. The worst part is that these fishing harbours all require coal. Well, needless to say there is a worldwide shortage of coal. I've upgraded all my coal quarries to pits already. This leads to a suggestion...

Make it so that level 1 structures can still be built even though level 2+ are available. Or make level 2+ structures only available through upgrading lower level structures.

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yellow ribbon
Posts: 2245
Joined: Sun Jun 26, 2011 5:42 pm

Tue Sep 11, 2012 6:20 pm

entreposto wrote:An annoyance I am currently having with a 1.02 game as Japan is over Steam Trawlers. It is 1865, and I've developed the industrial economy a fair amount. I didn't fill in all the fish resource slots because the demand was such that there was no need to do so. Suddenly however, fish demand is way up and I'm eager to build up new cheap fishing wharves. The problem is that the Steam Trawlers tech triggered a few years earlier, so I can only build expensive fishing harbours. The worst part is that these fishing harbours all require coal. Well, needless to say there is a worldwide shortage of coal. I've upgraded all my coal quarries to pits already. This leads to a suggestion...

Make it so that level 1 structures can still be built even though level 2+ are available. Or make level 2+ structures only available through upgrading lower level structures.


this was asked for months and months again, for many structures, the economics of the world would be totally destroyed by oversupply and low prices.
the AI sells only if they have a xyz-high security amount in the warehouse and then it offers ALL excess at once. now imagine it has all the fine structures, the output and then the input problems as you, periodically

the second point is in game:

if you build level one, they would only upgrade to level two and level two or three would give you ADDITIONAL structures to be build.

you were supposed to build them anyway, convert the food maybe, sell it, let it rotten away, but the hell give your citizens work ^^

PS:

with any text editor, notepad etc you can disable the need for coal.
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Wed Sep 12, 2012 5:57 pm

I am very interested in whether there are AI setting that can be modified to mitigate the accumulate/dump cycle which sends misleading demand and supply signals that lead to overbuilding of resource structures.

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yellow ribbon
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Joined: Sun Jun 26, 2011 5:42 pm

Wed Sep 12, 2012 6:34 pm

M., dont tease me, you would find my old posts, it can be, we did alter it privately, but the mod goes that deep that in a couple of countries every lawyer would hunt us down, even with AGEODs giving us greenlight.

As Paradox is partially behind the copyright either, we dont touch it any longer. But a completely different trade-approach with different prices for import/export and demand functions to have more flow in the system would have been there last spring... (incl smuggling along land-borders, you remember?)

as for the supply itself, i doubt that, after the 1870s there is quite few productivity gain, thus a too large fluctuations that it makes few sense to adjust.
barely can compensate demand shocks with warehouse stocks and alternative products and sometimes eight years and longer you simply dont have goods on the market at all.
1850s are too strong, growths rate to strong. hope one day i find time for the 1880s scenario, but for now, i have nightmares of men wearing skirts and sandals, calling themselves: ROMANS

as for the mere security amounts, need to write a value for every country, based on average supply/demand, for every five years. no problem, but time and balance
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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