Oldparatrooper
Conscript
Posts: 9
Joined: Tue Jul 06, 2010 3:30 pm
Location: Purvis, MS

A couple of questions and clarifications.

Thu Sep 06, 2012 2:09 am

1. Do you have to have a merchant fleet in an MTB, for the minor using it, for them to buy from you or do they just buy what they need automatically?

2. I found some of this in the manual but, what is the order of products being used? Like does it take out for construction, upkeep, then international sales and purchases and your internal market sales are last?

3. I was trying to find out more info on The German Unification. Is there somewhere that lists it's requirements and maybe a timetable or something?

If I missed this info or just didn't understand what i read, my bad (i'm from Missisppi, work with me :confused :) . Thanks for any help in advance. And i didn't think it was possible to make a better game than AACW but i stand corrected. Thanks to all you guys that put in the hard work to make it what it is.

User avatar
Kensai
Posts: 2712
Joined: Mon Sep 19, 2011 4:54 pm
Location: Freiburg, Germany

Thu Sep 06, 2012 7:30 am

1. As long as you are a major (default) country, minors will buy from you by having trade ships in their MTBs.

2. Yes, that's the order more or less.

3. You could look at the German unification event files, but what's the point? Simply do as the tooltip says and you will unify eventually. There are backup events if you don't exactly follow real life events.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
Are you tough enough to impersonate the Shogun and defy the Westerners? Prove it:
Shogun Defiance Mod (completed AAR)

Oldparatrooper
Conscript
Posts: 9
Joined: Tue Jul 06, 2010 3:30 pm
Location: Purvis, MS

Thu Sep 06, 2012 2:45 pm

Thanks. Much appreciated.

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