hotilongstrike
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Joined: Sat Oct 25, 2008 4:47 am

city supplies

Sat May 12, 2012 9:50 pm

do cities make supply and if so is it shown on the f4 screen?

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Sat May 12, 2012 10:46 pm

hotilongstrike wrote:do cities make supply and if so is it shown on the f4 screen?


yes and no...

in PON you have to differ on map supplies and F4 warehouse supplies

Buildings like the depot, or cities "produce" supplies on map. in PON they also forward them

Factories and harbors etc produce supplies and ammunition to place them into your warehouse what is responsible for the better part of the number in F4

if you want to know what goes on account of the latter on, the net supplies coming from facilities, you have to disable the conversion of ammo and supplies to "on map supplies"

****************************************+

in AGEODS words, thx to Sir Garnets new manual:

"Supplies
One of the most daunting challenges faced by any military leader is keeping an army supplied with all the goods and
services that it needs to maintain itself in the field. Forget about strategy for a moment—it’s logistics that wins most
battles. As the old saying goes, “amateurs study tactics and professionals study logistics.” The success of your
military efforts in Pride of Nations will depend first and foremost on the adequacy of your supplies.
Forms and Types of Supplies
Supplies come in two forms – “Field Supplies” are those present on the map and usable by your armies and fleets in
the field. They are created intrinsically by every city, depot and port (an anchorage or coaling station only creates a
little General Supply) on the map and their locations are visible in the Supply Filter (hotkey 2). “Commodity
Supplies,” on the other hand, are manufactured by certain Cityscape industrial structures such as Arsenals and
Page 61
appear as products in your stockpile, shown on the Ministry of Industry and Commerce Screen (hotkey F4).
Commodity Supplies can be bought and sold on the market, but they can be converted into Field Supplies by
activating the conversion button at the top right of the F4 screen. (Conversion is the default setting, but is often
unnecessary.) Unsupplied Units are usually due to Supplies not reaching the Unit – a distribution problem – rather
than any global lack of Supplies.
Each form of Supply comes in two types: General Supply and Ammunition. Both are produced and distributed in a
similar fashion but are accounted for separately. General Supply represents items used by military Units to maintain
their manpower in good fighting order (food, water, clothing, etc.). Ammunition represents the supply of munitions
that military Units expend in combat (bullets, gunpowder, cannon shot, etc.). Military Units (including naval
vessels) require General Supply each turn to maintain their operational efficiency. Ammunition is required only
when military Units engage in combat.
Supplies carried by Units are tracked and used by individual element. Most regulars carry about 2 months of
General Supply and Ammo for two rounds of fire combat, which is often sufficient for two battles of average
length. Irregulars and guerrillas carry some more. They will try to replenish their stockpile each monthly supply
phase. Hover the cursor over a Force’s cauldron or cannonball icon to check how much General Supply and
Ammunition it’s carrying.
Overview of Supply Distribution
The Supply System represents the means by which Field Supplies are broadcast forward from their point of
production through a series of intermediate staging areas to the point of consumption (i.e. troops in the
field). Supplies are produced, distributed, and consumed once monthly (at the end of the month Resolution Phase
once you click on End Turn). In game terms, Supply Points are produced (and accumulated) in various map
locations, moved as needed to appropriate friendly structures and supply wagons within range in three consecutive
pulses of distribution, delivered from there to Forces in the same or adjacent regions if possible (including, as
second priority, forces of allies or under a right of Supply), subjected to decay of General Supply, and then
consumed.
This chain of Supply from production to consumption is handled automatically and requires no input from players.
However, there are limitations to the amount of Supply Points that can be distributed along a single link in the
Supply chain, and lengthy (or poorly protected) chains are susceptible to enemy interruptions. You can check the
total General Supply and Ammo generated and flowing through a region via its tooltip (this does not count Supplies
carried by Units). Use the Supply filter in Military Mode to check current stocks of General Supply/Ammo and
current (but not maximum possible) throughput (Sent/Received totals).
Units within a Force will share supplies. For an overview of the Supply status of your Forces, the List of Forces
screen (hotkey F2)
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

hotilongstrike
Civilian
Posts: 4
Joined: Sat Oct 25, 2008 4:47 am

Sat May 12, 2012 11:46 pm

so let us see if i understand the depots/cities make supplies that go direct to military units?(maybe not direct but reserved for)

and again thanks YR for your help and quick response

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