hotilongstrike wrote:Thanks for the fast reply. OK will disregard seems like it would have been nice to have missions in game though.
i understood last year, that the missions were designed to boost prestige (what they still do) but we had a nasty side effect in the game with the calculation of winning if having x-times as much prestige than the player.
AI could win the game within 6 years against beginner, 8-9 against trained players, depending on the country of course.
they had to "dismantle" it.
As for US the 5-structures-rule and the floating event of Civil War (can start in 1858/1859) make the cotton mission useless, no dominance of the world market will be gained.
Other countries have to research before even able to fulfill the mission, thus also no 100% bonus.
But dont worry, since USA will be a coal rich country, it can be lead to a total superior nation before 1WW without problems. is always my favored in PON
hints:
- in the 1850s build in the later CSA territory, then you can boost the economy while getting structures back in the list after the war breaks out. especially MfG, wood, coal mines and everything with few buildings at hand...
- always invest in research as much as you can (after the goldrush in California)
- dont bother with the ranking of the USA, events and scripted things for AI can change the ranking instantly, while you have to wait before the next technologies are set free every five years and then research, military upgrades, special social/educational reforms etc will boost you back to the first ranks pretty soon.
...not paid by AGEOD.
however, prone to throw them into disarray.
PS:
‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘
Clausewitz