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Laruku
General of the Army
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How to put down strikes?

Sun Feb 05, 2012 11:38 am

After the Italian unification, riots and strikes are neverending events in the new provinces, mostly Sicily and Lazio. I can reduce militancy with reforms, but I am not able to improve happiness at all, even reducing taxes to zero has not succeeded. I was wondering whether police units, such as Carabinieri, had any trait to put down strike, but they didn't do anything. Big armies resting on those provinces have no effect either. It's been years since the unification and they continue the same, no going furhter than 20 in happiness. So any advice would be welcome.

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Sun Feb 05, 2012 12:12 pm

well, as i pointed out in October 2011, you simply cant... at the moment

(EDIT: unless someone is a code-cracker and alters every province manually in the saved game)

After the American Civil War i had exactly 3 provinces on riot, 2 on strike and half of my investment in foreign countries closed down for this reason.

my national provinces never recovered once they were below 20 points of happiness. Not in 55 years.

all what you mentioned, while having over 90 points average national happiness, did not work neither.

large armies and all possible MP in one province had shown a improvement of one point, maybe one and a half, but got destroyed again by economic crisis.

i did not raise taxes, totally covered demand, i did all investment like telegraph etc. and even calculated with unhappiness coming from too many investment in there

i even cheated the martial law, change the value for democratic and liberal governments, but even this was not enough

once Pocus thought i would be the ever ongoing partial mobilization, then we got hte cheat for the militancy, but the root is far deeper, we need additional re-balancing of the values FOR THE LEVEL BELOW 20 POINTS

would be necessary to make steps that regions with low average happiness get higher effect of positive reforms etc and with high level of happiness get a low average increase for they are euphoric anyway and this ultra-high values are seldom within history

i tried to mod this, but failed, in both, a useful add-in and time
...not paid by AGEOD.
however, prone to throw them into disarray.

PS:

‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘

Clausewitz

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Laruku
General of the Army
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Joined: Wed Feb 06, 2008 10:46 pm

Sun Feb 05, 2012 2:15 pm

Thanks for your inputs. It's pity this issue has not been fixed yet.
I was hoping to improve happiness with telegraphs and sewers.

Another flaw, not so important, it's the reform icon still stayed like a ghost after being aproved. When I save the game and reload, those icons disappear, as it should be. Rather annoying

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Sun Feb 05, 2012 3:09 pm

hm... the thing with the icons first appeared with the new reforms in August / September, or not ^^

well, the problem is for certain, they have to finish the new Napoleon campaigns or what so ever, before they will be allowed to spent more time for PON again.

it really looks like a classical "the boss of my boss" situation. :bonk:
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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Kensai
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Location: Freiburg, Germany

Sun Feb 05, 2012 6:44 pm

We had this discussed in the Paradox forums. I possible solution if it is unbearable is to mod in some much needed "containment". I can't see any other way if this is bugged.
Care to unify Germany as Austria? Recreate the Holy Roman Empire of the 20th Century:
Großdeutschland Mod
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Shogun Defiance Mod (completed AAR)

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Sun Feb 05, 2012 7:23 pm

yeah, i had seen your discussion at P. but i dont write there, due to private reasons. Laruku did ^^

as i said, i wrote about it before 1.01 Quebec (SINCE ABOUT OCTOBER!) and of course it is a bug.

there was a long discussion about militancy that days and Sagji just systematically picked it up, the fundamental questions, to eliminate them again.

they were originally stroke from the possible causes months ago... at least after the cheat for militancy. it has nothing to do with the games concept itself.
the problem is, the system itself works, but you get knocked down before even recovered again and again.

i looked it up in an old save, one province in Florida and three along the Mississippi had this problem---

as planned/designed:

goods sold increase the peoples happiness

Militancy after a couple of reforms even in the single provinces down to 1%

education raised with reforms /universities in this regions)

revolt risk down with telegraph etc

structures give them work

no side effect of ever ongoing new infrastructure projects (actually it does piss them off too, if ever repeating)

the situation was well between the 1870s and 1920.

BUT THE LARGEST JUMP DESPITE ALL, WAS 3 POINTS OF HAPPINESS IN OTHERWISE TOTALLY HAPPY PROVINCES.

this within 50 years investment!

normally, as mentioned, 1-1,5 points upwards, economical crisis, reforms against militancy...and BOOM! you are down again.
once below 5 points you barely recover anything. below 20 it is already very hard.

since there is a vast number of input which is destroying the happiness in the streets, there will not be a single switch.

A aforementioned disproportional situation can work, but i dont get it this far, that a player cant exploit it, nor the AI would use it wisely.

by matter of time, i dropped it before Christmas
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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James D Burns
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Location: Salida, CA

Sun Apr 01, 2012 8:46 pm

I think I read somewhere that MP (police) unit’s help fight the strikes and unrest, but I’m not 100% sure I read it in regards to PON. It might have been a different AGEOD games forum, my memory is a bit fuzzy. But try placing an MP unit or three in a striking province and see if your unrest/militancy doesn’t start to drop.

Along a similar note, does anyone know if labor battalions (engineers with no tool-tip pop-up special ability on their unit displays) are good for anything? Perhaps they speed the construction of buildings under construction or railroads? I don’t want to waste any resources building them if they aren’t going to add anything to my game.

Jim

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Sun Apr 01, 2012 8:59 pm

James D Burns wrote:I think I read somewhere that MP (police) unit’s help fight the strikes and unrest, but I’m not 100% sure I read it in regards to PON. It might have been a different AGEOD games forum, my memory is a bit fuzzy. But try placing an MP unit or three in a striking province and see if your unrest/militancy doesn’t start to drop.

Along a similar note, does anyone know if labor battalions (engineers with no tool-tip pop-up special ability on their unit displays) are good for anything? Perhaps they speed the construction of buildings under construction or railroads? I don’t want to waste any resources building them if they aren’t going to add anything to my game.

Jim


"Labor Battalion
[...] in the Force – the acceleration by a number of days is most noticeable when working on a low-level entrenchment."


however, use pioneers they give you also bonus for sieges. also needs guns in the stack to get higher level entrenchment and as more and more people consider it, lately there is the problem of to high bonuses from entrenchment and structures at the same time.

i stated that point for PON months ago, others claim it for different AGEOD games...lately...

for the MP, yes and no. you read it at Paradox, the effect is there, however there from another player and here from me, we both come to the conclusion that once below 20/25 points of happiness in the province, you cant recover any longer. as lower than this limit, as lower the chance to have any positive effect before a economic crisis nils it or a reform against militancy or simply the bad state of your economy or or or
...not paid by AGEOD.

however, prone to throw them into disarray.



PS:



‘Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War . . . in War, through the influence of an infinity of petty circumstances, which cannot properly be described on paper, things disappoint us, and we fall short of the mark.‘



Clausewitz

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