Feltan
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Joined: Sun Jun 26, 2011 4:34 pm

Maintaining the Russian Army

Sun Aug 07, 2011 8:36 am

How?

The "tax" that happens each turn for money, manufactured goods, conscripts and officers doesn't seem to maintain the military. Which begs the question exactly what this "tax" is supposed to be doing.

Replacements. I can readily understand why you would need replacements to make up for combat losses. Additionally, I can see how replacements would be needed if you parked a unit in the mountains during the winter. These type of losses seem to be above and beyond the capacity of the maintenance "tax" previously mentioned.

However, I am finding my army slowly attriting away & I am unable to produce enough replacements to stem the tide. Units that haven't moved or engaged in combat since the beginning of the game are gradually getting weaker, and producing 3-6 or so various replacements per turn (very expensive by the way) doesn't seem to do much.

If you are not at war, and troops are all in defensive/garrison positions, can you maintain the military by just paying the "tax?" I would think so, but in practice this isn't happening.

Any ideas?

Regards,
Feltan

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Sun Aug 07, 2011 9:40 am

Starting a fresh Grand Campaign as Russia on normal settings and not changing anything except a few changes to what is sold in the domestic market to stock up on goods, Military Upkeep is 26 State Money, 3 Mfg Goods, 32 Conscripts, and 2 Officers, with overall State Funds and Private Funds balances both increasing and lots of extra personnel and Mfg Goods remaining.

Maintaining the army does not seem to present any difficulty. If you are not getting a message about inadequate upkeep of the military, which would suggest that you are using up too much money, goods, or personnel to allow replacement, I don't understand the problem.

Feltan
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Posts: 23
Joined: Sun Jun 26, 2011 4:34 pm

Sun Aug 07, 2011 4:56 pm

The problem is that after a few game months, my units are getting weaker and weaker. I have no problem paying the maintenance every turn; however, despite that units are attrited down below 50% in many cases.

Regards,
Feltan

StephenT
Sergeant
Posts: 88
Joined: Fri Sep 24, 2010 3:14 pm

Sun Aug 07, 2011 9:11 pm

Just to check the most obvious thing: you say you can afford the maintenance, but are you actually paying it?

If you spend all your conscripts buying replacements and leaving you with none in the pool when you press 'next turn', it doesn't matter if you get new conscripts next turn. Your maintenance will go unpaid because it's subtracted from your stockpile before new production. Same for the money and goods.

Feltan
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Posts: 23
Joined: Sun Jun 26, 2011 4:34 pm

Mon Aug 08, 2011 1:01 am

No reason to suspect it is not being paid. The text box at end of turn states it is being paid, and I have more than enough of each categeory stockpiled.

Hmmmm, based on the responses to this thread, it seems as if no one else is facing this issue.

Which means I must be doing something wrong!

Regards,
Feltan

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Sir Garnet
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Joined: Sat Jul 16, 2011 8:23 pm

Mon Aug 08, 2011 3:23 am

I note in Options a setting that causes steady attrition for units even if quietly sitting in barracks.

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 08, 2011 8:44 am

Yes, this hardened attrition is only meant for people adamant on respecting the historical ratio of losses (i.e 3/4 to 2/3 caused by disease and sickness, the remaining by combat). So stay away from this option until you are really a veteran of the game.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Feltan
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Mon Aug 15, 2011 6:35 am

I do have the option for historical attrition selected.

The mistake I was making was this: I assumed that units in defensive positions and not moving (i.e., not campaigning) would suffer minimal loss. Not so.

The "trick" to keeping attrition losses to a minimum is to have all units inside a structure -- the moment they are out (even in a defensive position) they are on the campaign trail as far as attrition goes.

NOTE FOR POCUS AND PHIL: For both the U.S. and Russia (the countries I have played to date), there are a number of garrison units that are fixed and unable to move out of their area -- and there is no structure in that area. If using hisorical attrition, they will nearly always be close to zero strength; one can't afford to build a continuous stream of replacements for these "exposed" units. The only option, if available, is to build a structure in the area for them to hide in. I am not sure this is what you intended -- I have a mental image of a bunch of rusted cannons laying in an open wind swept field while thier sick and emaciated crews are digging their own graves!

Regards,
Feltan

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Sir Garnet
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Joined: Sat Jul 16, 2011 8:23 pm

Mon Aug 15, 2011 7:36 am

Feltan wrote:I have a mental image of a bunch of rusted cannons laying in an open wind swept field while thier sick and emaciated crews are digging their own graves!


Does sound a bit like Tolstoy.

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