Pocus wrote:There is no clear consensus about not publishing the patch here... For support, true, you need to ask support at Paradox, as the forum key of your game is the only protection against would-be pirates.
Feltan wrote:Question. I do not see it explicity addressed in the release notes above. Does this patch correct the "early England victory" problem? I made a change/hack to the files to prevent sudden death -- do I need to re-apply that fix to prevent the game from ending in the 1859-1861 timeframe with an England victory based on prestige points?
Regards,
Feltan
yellow ribbon wrote:well, i wanted to be sure and started a new GC.
somehow sudden death was set to ON (see F10)
as mentioned in another thread, i lately even deleted the old game and reinstalled it with the new patch to be sure, trouble comes not from older files, but most possibly from the patch
so if one dont like to be disturbed by the suddendeath at all, better consider to check and change it again
nothing would be worse than a stable game, but suddendeath in 1885 instead of 1857
its still a BETA:
Pocus wrote:Why? Sudden death just means that the game can be ended before the 1680 turns are done
And believe us, now that we are tracing the prestige gain (have you moused over the prestige tally, at the top left of the screen) plus fixed the snowballing effect of GBR, winning rapidly by sudden death is almost impossible.
McNaughton wrote:I believe that you can keep on playing PoN after a scenario is over (did so with many of the smaller ones, never saw an end of game in GC so cannot confirm 100% here).
SonOfAGhost wrote:Observations/thoughts post 1.01i:
NZ Constitution and Miner Rebellion events text is there (Miner one is missing the letter g at the end) but the decisions are still there, unchanged the next turn. Possibly because I'm already at 1860 before patching and the decisions would take effect if made in the appropriate years?
My 2 forts in Sudan and 10 of the forts in Burma disappeared (the 4 along the coast are still there). Can't rebuild them due to low development, what changed? Hard enough keeping continuously respawning natives undercontrol, harder still without being able to build a local base of operations.
TFaction.GetFactionName No valid name found for France for structure Def:55 Tobacco Field
Pocus wrote:* You can now enter any region held by an enemy (50% more control) even if the region is owned by someone with whom you don’t have a passage treaty.
* You can enter an enemy controled region, whoever is the legit owner.
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