Schattensand
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AI decrees partiell mobilisation turn for turn.

Fri Jul 22, 2011 1:49 am

I play 1.01h Prussia and for the first time the first 13 years went somehow sensible.
The crimea war seems not to end, but nothing big is going on there anyway.
The S-P, French - Austrian war ended as always with a clean Austrian victory, but this time Austria made peace and S-P is still on the landscape. Not historical but sensible.
The Civil war in America started one year to early and ended with a clean US victory after only one year. Not historical, but sensible.
The unification cards dont work, that is widely known and I will have to deal with that in 1867 and 1871 with forceevent.
Sfsg but now (1864) a very new game killer is arising.
France and GB have discovered their liking of decreeing partial mobilisation.
I guess this tool was indended to give AI the possibility to close the gap to a too military advanced human player. To decree it as a HP it makes no sense, since you anyway have the military lead after 5 years gp.
So now turn after turn both counties decree pm.
They both have absolut minus relations to the whole world, what does not disturb them at all.
In the F10 menu both are not listed anymore, so I can not even compare it to my own military power.
Had this posted at paradox and got no answer there.

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PhilThib
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Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Fri Jul 22, 2011 8:22 am

We have to check this in details, there seem to be an issue with the threats evaluation that makes the AI use the PM too often...but besides this, the option should not be available more than once per year, so there is also an issue in the renewal process
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Fri Jul 22, 2011 2:04 pm

would like to add little about the topic of the Par. Mobi.

some of you will know the very political option from AACW. There, sometimes, it was the only option making a strategical reserve of troops available.

I just overrun CSA in PONs ACW in few more than 1,5 years.

Since AI used mainly Corps assembled in three doomstacks, it goes down to the river with all strategy and part. mob. gives you far too much power in few turns by adding not only recruits, but also replacements and i assume even troops up to whole corps (if there is not an other scripted event triggered)

also would like to clarify, its not a problem withe UK / FRANCE / or even with the AI
somehow, the Part. Mob used to be available every turn since 1861, but only once in 1860.

looks rather like a ´lil short circuit, than merely threats evaluation

and in case of my US campaign, the western tribes, i had a treaty of defense with started pillaging all colonial structures, tradeposts etc for haveng such bad relationship with me, after i triggered Part. Mob. :bonk:

Schattensand
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Posts: 118
Joined: Tue Jul 21, 2009 6:28 pm

Fri Jul 22, 2011 4:32 pm

That is the nice thing here, you reach the devs - somehow.
I dont know, if that is progammable, I would deny the ability to the manpower leading faction of the game (mostly the HP) alltogether.
The AI will use it if it can and that will decline the political relations inevitably and unrestorable.
Imho is the ability to train and maintain military far to high anyway.
A too big army should not be maintainable. Like in the most other games the army numbers become inflated after few years gp. In Prussia I can build a new Infantrycorps abaut every 2 or 3 month gp and that is illusionary and unreal. If HP leads the army MP ranking army building should be capped or the maintenance costs should go up, at least in European or major player peace time.
Or if possible army building should be depending on population rise generally.
Dont know how moddable any suggestion would be anyway.

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Fri Jul 22, 2011 5:42 pm

just what i did mean, just necessary to implement partially mobilization like it was in AGEod's American Civil War.

you would have additional recruits you can use for replacements or new units what both need more time to make efforts.
i got the impression in peacetime there is a system of decay / wearing down, loosing recruits and officers

having wars / high military power already effects diplomacy i suppose. At least you have this kinds of notices, diplomatic action was refused by that kind of assessment of your status.

to much impacts at all for one single option.

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