Turbo823 wrote:I am a big fan of Ageod (ACW, RUS, and WW1 in particularly) and don't normally complain about their games, but the turn execution time is absolutely ridicious. I have a top of the line i7 pc, all current drivers, and raptor hdd's and this game has gotten progressively slower and slower. I am about 1/3 into the game and these 7+ minute turn executions are unacceptable for me. I spend more time waiting than playing the game!
Turbo823 wrote:I am a big fan of Ageod (ACW, RUS, and WW1 in particularly) and don't normally complain about their games, but the turn execution time is absolutely ridicious. I have a top of the line i7 pc, all current drivers, and raptor hdd's and this game has gotten progressively slower and slower. I am about 1/3 into the game and these 7+ minute turn executions are unacceptable for me. I spend more time waiting than playing the game!
Turbo823 wrote:I am a big fan of Ageod (ACW, RUS, and WW1 in particularly) and don't normally complain about their games, but the turn execution time is absolutely ridicious. I have a top of the line i7 pc, all current drivers, and raptor hdd's and this game has gotten progressively slower and slower. I am about 1/3 into the game and these 7+ minute turn executions are unacceptable for me. I spend more time waiting than playing the game!
Generalisimo wrote:Maybe this doesn't work for you... but I have noticed that if I left the option "Focus on Move" on something different than "No Focus", the game takes longer because I keep moving around the map like crazy, specially later on the game.
Try it and let me know... thanks.![]()
Gray_Lensman wrote:You can simplify it a little already by unchecking the "AI more time" button in the options. As for the rest, this is a WEGO design meaning that once the AI has plotted the moves for all the AI factions, it takes the human player pre-plotted moves and "syncs" them day by day for all 15 days of the turn processing, resolving conflicts as they occur. I don't think that process could benefit much by "parallel" processing, though the pre-plotted AI moves phase could benefit slightly by occuring during the human's plotting time. Once the sync/resolution part of the turn processsing takes over, the processing is by necessity a "series" process since latter move processing depends on earlier move/conflict resolution of all the other AI factions.
Gray_Lensman wrote:Try re-reading my post in regards to the "pre-plotted" moves.
.
Le Ricain wrote:So should we click on 'focus on move' or click on something else?
Turbo823 wrote:I didn't thank the various posters on here for their helpful suggestions on how to better optimize the game's performance.
I am wondering if steam is a culprit of my poor performance. I do seem to be able to run the game w/o steam so I'll try that and use some of the suggestions posted here.
Thanks to everyone for your help!
pesec wrote:Ah, I thought you referred to AI plotting moves at the same time as player is making his (like in WWI: La Grande Guerre). I disabled that option since looking through nation while AI is thinking can be hard since game will not be smooth when AI is thinking hard.
What I meant is that after player presses "end turn", different nations are assigned to different cores and, once thinking is done for all nations, combined together and turn continues as usual.
Users browsing this forum: No registered users and 23 guests