FWIW, here's my take on a turn 1 checklist for the USA:
1. Eliminate all imports except dye. (Just until you have the money; then get into the import/export business

).
2. Set products to 80% if abundant; 5% if not. Especially manufactured goods, wood to 5%
3. Sell max cotton, cigars, military supplies, ammo. Later, export anything above about 100 in inventory and close down temporarily if wastage occurs.
4. Turn off West Point and the Navel Academy on the map.
5. Turn off military supplies and ammo manufacturing.
6. Turn off all, except 1, steel mills.
7. Start building a Minerals in Catskills. Then alternate building this with iron until all available structures are built out.
8. Later, try to build out manufactoring by the end of 1850 and steel, as needed, by 1851.
9. Send the spare merchant (King Cotton) to the zone that trades with England (better odds to get Dye).
10. Bring warships home.
11. Set taxes to 2/3 of max values: 5/7/60/56/0/8. (Posted somewhere that the negative impact of taxes goes in thirds, with medium being less than or equal to 2/3.)
12. Do not go to war with Indians. Bring up the colonial penetration filter and concentrate on the flashing blue areas to build up to colonies ASAP.
I make no claims for goodness; just moving the discussion along.
